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Questions Please - Special Patron Q&A Podcast Episode!

Hey folks!

I've been on the road a lot this month (filming docs!) and will be for much of the rest of March. So I figured it would be a good opportunity to record a special Patron Q&A episode of the podcast. Questions from the patrons, but on the public feed. I'm not sure why we've never done it before honestly.

So please PUT YOUR QUESTIONS IN THE COMMENTS BELOW and I'll answer them on the public podcast feed. Whether it's about games journalism, game design, the work Noclip does, pitches for docs, funding, puppets or just about anything - stick them in the comments below and I'll get answering.

Danny

PS: The Last of Us Part I doc drops in just a few hours. Keep your eyes peeled for that!

Comments

If NoClip did freelance work, would you take on interns?

Richard Hayes

Are you guys planning on doing any playtests for PSVR2 games since you purchased the headset?

Eric Schust

What are each of the crews favorite game of all time, and what do each of you think the *best* game of all time is (separating favorite as a more personal preference but that you recognize may still have flaws etc. Vs *best* which you think is the closest to an objective perfect game as possible in an otherwise subjective medium)

Perry Russell

Dia daoibhse agus lá Fhéile Pádraig daoibh freisin! If you could be a present for one specific moment (it could be a Eureka moment or even just a run of weeks) in game dev. history, what would it be? It could a moment of technical revelation that's already been covered or it could be a moment you've simply theorized (like "How cool would it have been to see the very first couple of Deathmatches in the id offices?")! And... while I have you... Go raibh míle maith agaoibh as an sonas a thugann sibh! 😄

Seán Foley

A couple of questions... In a recent episode of the podcast, Frank or Jeremy were talking about there being ttoo many games to play in current gaming. While it's exciting to have so many great games and the barrier for development and purchasing lowered, do you think this is problematic in gaming culture, in general? Why or why not? (I just remember having fewer games and the releases feeling way more momentous, especially with having to purchase physical copies of everything and fewer releases throughout the year) What do you think the best and worst trends in gaming will be in the next few years?

David F Sanchez

how do you manage and prioritize your time between the stuff you want to do vs. the stuff you need to do for work etc.?

Ola Nordlien

What are your thoughts on covering something like emulator development? I've always thought it would be fascinating to learn about how people make them and maybe the legality surrounding them (there are one or two legal precedents supporting the use of emulators for the sake of competition).

Connor 'Dirtbag Chimichonga' McDonald

Hey Noclip! I've been curious for awhile now how the assets for each project are managed. I can only imagine the scale of notes/articles/raw video that are associated with each doc. I'm curious if a shared wiki is used and/or some kind of content repository and if so which one/s. As a data hoarder myself involved in research projects, I would like to know when assets/resources get deleted or if you guys have worked out an archival system. Thanks for all your hard work!

valHOLLA

Hey Noclip Crew My question is a two part one for everyone. What is one thing that brings you joy constantly in your work at Noclip? What is one thing that has or is a challenge that surprised you working at Noclip? Thanks doods!

Tyler Exsted

Hi Danny and the Noclip Crew! I have mentioned it before but a documentary on the history of Noclip would be really interesting. Thanks!

Michael Rinne

How are you all doing? I'm also curious for if you have plans or hopes to do docs on any UK-based games/devs in the (near?) future?

Dark Insanities

I'm sure this has been asked before and I just wasn't around to hear the answers, but - what is the worst game that you unabashedly love? :)

Casey Holloway


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