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Let's Talk About Noclip's Future

UNLISTED YOUTUBE LINK: https://youtu.be/5n5L7Wg5k3U

Hey Patrons,

August 2021 is the final month of our fifth year. On September 12th Noclip will turn five years old and you know I like to mix it up around big anniversaries. 

Six months ago we had a big funding push and made some large changes to the way we work. I would argue it's resulted in some of our best videos yet with us starting a brand new show about older games, updating our workflow to 4k and spending more time in post-production than ever before. It's been a lot of work but we're very proud of the results. 

When I started Noclip 5 years ago my mission was based on the conversation around games development in the media at that time. Over these past five years that conversation has changed. Perhaps we've helped in that regard, but in any case I want to step back and look at the landscape that exists around us today. Is there a new mission Noclip should undertake? Are there other areas we could focus on like education or games preservation? Can we utilize our archive of interviews and stories in new ways?

Those are the questions I'm asking you today. 

To really broaden the scope of Noclip and see what good we can do in the next five years. I have some big ideas myself, but this project has always been a creative collaboration with our community so your voice is essential.  

Watch the video above and let me know what comes to mind for you because once we hit September I want to have a new mission to test out for six months. If that involved bringing in more people that's fine. So think big and let me know what you'd love from us.

Post your thoughts in the comments friends and again,  thank you so much for your support. None of this would be possible without you.

- Danny

PS: I do update on what's coming up in August but ICYMI the Thief doc will be out next week with Prey coming later in the month if all goes to plan. Early access and clips for Thief coming this week. 

Let's Talk About Noclip's Future

Comments

that's a great idea, I'd like to second this. I think people would love to say that they've helped with that kind of stuff. The only thing I could see being an issue with that is the issue of being unsure if people will actually follow through on what shots they'd committed to doing unless it's a paid thing. Considering the crowdfunded nature of this whole thing though perhaps that could slide in some ways. I guess the more I think about it the more ways I could see it getting complicated and perhaps more work to manage than to just do it internally. But it could be worth it.

Mae Techmeier

In terms of getting support for the team: Is there a way to crowdsource the game clips you need from your patrons? Ack that this would reveal upcoming content sooner than later, but I can think of a few ways to mitigate this. I imagine you’d get a good response to a punch list of requests for a character in X location in Y armor fighting Z boss at this specific angle, especially with the Greatest Hits series.

Lately it seems like developer abuse online is just getting worse and worse. And this seems to be driven by a lack of understanding of just how difficult games are to make. I'd love that to form a part of the new mission. You've done great here historically, but sometimes that difficulty gets a bit romanticised which makes it easily shrugged off. With the likes of NoClip on the video side and Jason Schrier on the journalistic side - I'm hoping we're seeing more of the stark realities of the industry, the difficulty and that this helps reduce the gulf between devs and players.

Conor Buller

I'd love to see more coverage around the mod scene that appeared in the quake area and hit a sort of peak in half life times. Entirely selfish as I spent a lot of time on it back then, but it seemed like a time when the barrier for entry was low enough but the tools good enough for unique things to happen . That aside, please do get more people to keep doing what you do. The level of quality and depth is pretty unique

Matthew Carter

I'm a bit late to this post, but I have a lot of thoughts about it. Apologies in advance for what will likely become a large read. First off, I would like to say that I firmly expect there to be more people hired as you all decide to add onto your work loads. It's really important that you guys don't fall into the trap of crunch in the same way that those at Looking Glass studio did. Doing super long hours and late nights and into weekends just because you love it is hard to maintain. You guys seem like you might need some extra hands on deck to take the mantle for breaks, while still having the same content output. To be very honest though I think a large portion of patrons here would not be opposed to a break if you guys need it. Your health is the bottom line thing that needs to be good before you can make more quality content. Now that I can get off my soapbox, I'd like to say that until you mentioned it in the video I had no idea that you even had a podcast. I think if you guys do branch out into pushing that sort of extra content, make sure that your general audience knows it's there. If this takes the form of a small plug at the end of a regular doc video or even just using the youtube community posting features, I think it would go a long ways. Along that note, I went back and listened to the podcasts, and I do really enjoy the developer interviews in them. As a small dev myself, the idea that we could do a small interview like that with NoClip is really neat! In terms of where to go next overall, I do think there is something really special in the historical games and your series Greatest Hits. I think there could be another show in the same vein that could walk through games history and provide some really cool insights into where these Greatest Hits fit in the timeline of games as a medium growing to what it is now. I attended a class in my university that was all about the history of games and it's just brimming with amazing content I think your format would do very well with. I would highly suggest getting in contact with the author of History of Digital Games, Andrew Williams. I think he could provide some really good research and context for a series like this. He's a good friend of mine as well. : ) This paired with working alongside a historical preservation group for games could really be a wonderful project I believe. Lastly, I'd like to say that I concur with the other patrons asking for docs covering studios or games with better representation, which of course is a large ask in it's implications. To this end I think it would be easier to find diverse groups by maybe doing an episode covering Global Game Jam, and visiting a jam site to see it all in action? Or Ludem Dare? Or finding local game dev groups and asking to visit one of their meetups. Showcase the small dev communities filled with one man army devs and such. I think it would really broaden the horizons of the viewers who are interested in games or becoming a dev but are only seeing AAA or indie darlings. For real last: A website sounds awesome, but hire someone to manage it/upkeep it. It's more work than you think. : ) TLDR; Please rest and hire more people. Don't be afraid of self promoting your other projects like podcasts streams etc. Please cover historical games/history of the genre. Please cover smaller dev groups, or jam events to show the variety of game development happening. Yes Website with caveat of new person to run it.

Mae Techmeier

Take a little bit of that sweet, sweet YouTube monetization. I doubt many here would begrudge you that if done in moderation (i.e. no sponsored videos). Seems a waste to turn it down on principle, especially if it could improve the channel's output, plus your quality of life and that of the contributors.

Sorry, late comments on this, but I heard you suggest maybe doing more coverage of issues in the industry. I think I like the focus Noclip has on just what people are doing, period. Not necessarily doing "wrong" or doing "right" but just what they're doing. In this way, Noclip's documentaries will have a more timeless quality because, by not making value judgements about the philosophy of business management or game design, you allow future generations to watch the footage in the context of new philosophies or worldviews. And while I understand a lot of people feel very strongly about representation, working conditions, etc., *right now* in our current decade, if human history tells us anything, in 100 years, maybe even as early as 20 years, there will be new debates, and the solutions of today might look silly in the future. tl,dr: being aware and humble of our place in history is I think what helps Noclip remain timeless, and trying to embed explicit value judgements about current topics into Noclip's videos might cause them to become displaced in the future. I don't think Noclip should change in that regard.

Jacob Godserv

I'm as passionate about love video game preservation as many of you, and I agree that it would be good to publicly archive the full developer interviews or other material you collect that doesn't make it into documentaries, but I also think it's important for you to keep to your strengths and not to further split your resources managing a custom archive site. Uploading the videos to archive.org would be plenty. On new content, I think Noclip should stick to its strengths and focus on documentaries and interviews, but widen its scope from video game development to focus on other aspects of creating games. There are lots of people besides developers that I want to hear stories from: who engineers the console or controllers, who creates emulators to save dying consoles, who makes the marketing campaigns that sell games, what does it take to setup a motion capture studio, what does a voice actor see while recording dialogue, etc. There's lots of other stories to be told.

My take is that I always saw this Project (and god we’ve been at it for 5 years now???) as a place where we get to inspire the future generations of video game developers, artists, creatives and just gamers. With that I like the idea of game preservation, but I don’t think that’s where Noclip’s focus should be. Accumulating the knowledge from game developer and creating a highly entertaining and educational content is the bullseye for Noclip! Maybe I dare to dream but what if this place evolves into almost a SkillShare or Masterclass but for video games geeks? I can totally see series where you tap into game creators and ask them to share their learnings, their advice, and who the heck knows, maybe eventually we do post some of that on Skillshare,? Extra hook and extra income. When it comes to podcasts and extended interviews, maybe it will sound a bit lazy, but why not combine both? Convert the audio with the audio only listener in mind and store it that way? We have the hook out there for newcomers, those of us who do not have time to watch - could listen the interview, then come home and watch the actual doc. There is that continuity of content. And also less pressure on creating something completely new for podcasts.

Tohir Tillyaev

I was thinking about an easier way to make the the back log accessible too watch as well. I thought may be an App. Like an Apple TV app with all the "categories" you had mentioned. Also I try to watch most of your Doc's on the "Big TV" in the house because of the quality. A more big screen way to access these easier would be my favorite thing. Also would love to hear the more of the Game Dev interview Podcasts, even if Danny wasn't the host but had creative input. I would also like to see "Shorts" for mobile. Things that are the high quality of NoClip but form fit and shorter 10-20 min for "on the go". I feel like there is a gap in higher quality video in this area of consumption.

Josh LaBaw

Not sure what the best fit for NoClip is, but there are two things I care a whole bunch about 1. Games Preservation. 2. Women. In. Games. (or any kind of diversity, _bring it all_) I think that the issue of preservation is only becoming more top of mind as we move from physical media to digital media, and the headache maintaining a collection of modern titles is slowly becoming. What with digital only dlc, day one patches, games as a service. The physical copy of a game is becomingly increasingly separate from ownership. I think back to the earliest days of hollywood in the 20s and 30s. Where the absolute most popular movies from those eras (popular at the time) we have basically no remaining copies of because no one bothered to keep good records. This is in spite of the fact that copies of these movies was _utterly_ ubiquitous. Those copies were loved and used until they were falling off the roll. I see the exact same thing happening in games today. But, I think you're already doing a good job here. Women in games. Ooof. Where to begin. This is a problem. It needs oxygen and it needs exposure. Blizzard the past few weeks has been an ongoing series of heart break. I would love for this to just not be a thing anymore. I don't think it's your responsibility or obligation to solve this problem, but visibility of the working women (and PoC) in games can go a long way toward getting more people into the field. Education. I hadn't originally thought of this one as it hasn't really occurred to me as something that I'm _missing out_ on. I tend to go toward Game Makers' Tool Kit for more game designery education. And not to say that I don't think you could do hat kind of thing, but I think the thing that NoClip is best at, seems to be getting the real human stories of game development? If I could make a recommendation, it would be more "how did you get into games" style interviews. The Half-Life interview from Cory Barlog about the game he worked on was great! More of that kind of thing. Developer experiences from their first few years into the field. I feel that could also have tremendous value for people that are interested in pursuing game dev as a job. See Also: visibility of working women. I'm also a camera (and lights) in the bay area if you could do with one of those.

Trevor David Black

I love what you have done with NoClip over the years! I think a weekly video podcast show would be great. RIP the studio! I liked when you interviewed devs in podcast form. I know it probably doesn't always work with your production schedule, but getting some consistent weekly content would be lovely 🙂

Genevieve Schultz

Hi Danny - you asked about how we viewed NoClip. I’ll say that I mostly fall into the “I like Danny, so here is a few bucks” category. I can imagine it is probably difficult to determine the way forward for an operation such as this, so I wish I could give you more than that as a response to your question. Reading through the comments, I think other folks have me covered! That said, I trust you and your team to do an amazing job. There’s no question there. I think I mostly enjoy watching your team work on things you guys feel enthusiastic about. Lastly, we all appreciate the time and effort the team puts into this. The only thing I would ask is that everyone gets time to re-energize when needed. Which seems to be the case. Keep up the great work, NoClip!

Hi Danny, I suspect it may be the case with many others who watch Noclip’s work, but after watching the video on Oakland's Video Game Museum, my view on what Noclip was and its position in video game history definitely shifted. Prior to that video, I viewed Noclip as amazing and informative albeit "niche" entertainment (I put "niche" in quotes as I'm not sure how much appeal "video game documentaries" has to the masses, but then again, your view count does not lie). However, after that video, it dawned on me just how important it is to have people like you documenting an art form that has been evolving over the last 30 years and continues to evolve right before our very eyes. Especially when you hear stories of how older games are lost forever because someone lost the source code or other horrible tales, it seems especially important to write this shit down (or in your case, record it). I wanted to throw my support behind two things you mentioned in the video. First, I love the idea of getting devs on a podcast to talk about their games. This seems like a great way to tell many dev stories without the full production and commitment of a whole documentary. Second, I absolutely love the idea of cataloging all of your content and building out an easy to navigate, highly categorized, and easily searchable archive. Who knows, maybe you could also expand this archive to include other creators whose work documenting video games is not only on par with your production value, but also historically important (someone like Summoning Salt comes to mind for his great documentation of speedrunning). As a side note, if you need any help with formalizing this community feedback, I've worked in Market Research for nearly 10 years and could provide some assistance if you want to send a formal survey to the community

I would love you guys to have a real archival website of your own but if you don't have time I wouldn't feel bad if it became available/archived on giant bomb. I started watching your stuff with bluffers guide (escape from Mt. Stupid), the point and "a year in the life of a gamer" so I love the retrospective stuff. Stuff like the roller coaster tycoon doc and sounds like the thief doc are right up my alley. The early docs (rocket league, doom and final fantasy) are still my favorite. I really enjoyed the short mini a interviews from GDC and when you get to travel again the BTS travel blog were amazing especially the one for Japan. If you can find another indi to embed with like super giant for another reality series that would be great. Sabotage studios would be my vote but sadly there up in Canada. In other words keep doing what your doing. I haven't been all that interested in the big docs recently (Demon Souls) because I'm not that interested in recent games. But you guys always seem to have "smaller" stuff just around the corner to keep me interested (dev interviews, Tim Shaffer, roller coaster tycoon, thief, loop hero) I would love to see more indi interviews/spotlights

Josh Daniels

The website is a fantastic idea and I’d love to be able to filter through your documentaries and posts based on content. For future documentary ideas, I’d love to see more depth and exploration around the very beginning of creating a AAA game. This was covered somewhat in Fallout 76. I know pre-release content is tricky, it could sound like an ad or preview if not done well. That said, getting an insiders view on how certain technical or business decisions are made up-front would be extremely interesting, it’s just not covered enough.

Tom Webster

Firstofall noclip should definitly invest in building and growing the team. I guess it's not that easy to find people who share the vision and style of noclip, but it's an worthwhile effort and the time. And every part of the process should be considered... video and audio editing, motion graphics, editorial or even management work. Not only should this help to tackle any future project, but also to prevent any burnout. I'm also a fan of a noclip website with an extensive archive of all the videos, incl. time stamps, transcriptions and tags for the content. That would be awesome. Whatever noclip decides to do next you should go all in. But why not first talk to the people who think about these problems for years? A discussion with Frank Cifaldi, Jason Scott, Dean O'Donnell (Oral History of Video Games) and maybe someone from The Strong Play Museum would be great place to start. Anyway, here is a pitch: 'noclip 100 days later'. It took about 236 days to make the 'Telltale: The Human Stories Behind The Games'-Documentary, after the closure of the studio was announced on September 21st 2018. Maybe 100 days - roughly three month - would be enough to take a more recent event in the games industry and turn it into a documentary that gives insights beyond news coverage. And finally: What about a noclip birthday community video jam? To promote the fact that the material by noclip is free for use by anyone the community could provide new perspectives on the last five years using the video footage by noclip.

Björn Blankenheim

First and foremost, you and the team are incredible and produce some incredibly high quality content. That said, I'd hate for you to bust your balls when you can get extra help to do some of these extra initiatives you're interested in. I know the little kid life all too well - there are plenty of other things requiring your time also so I hope you and the team don't burn the candle at both ends too much. Now, to put on my hypocrite hat... I really think you and your team's style of documenting would lend itself really well to answering some very broad questions or topics in the gaming space. Some examples: - the cyclical life cycles of some game genres and their popularity. - Deep dives on things like the RTS: how it got popular, and how it kind of faded into a niche genre. - Point and click adventure games and their resurgence, visual novels exploding, etc. - The idea of a convention center and how it can lead to exposure for a smaller dev (might be weirder in a post covid world). The importance of things like the indie megabooth, etc. Aside from that, the folks in this thread have great comments. The podcast was always a good one too so any way that can happen I endorse. Just don't work too hard to the point where it isn't fun anymore, k?

Reegan Worobec

I agree. Podcast would be nice. Only thing I would say is don't be too long winded. 2 hours of yaking every week can be tiring to listen to. What is noclip to me? History! Game preservation is super important and would get my second vote, although I don't know in what form that would take.

Marcus Cowen

I like the idea of bringing in more talent to work on production, because I'm honestly really happy with what's been coming out. So all I can think of in terms of what I'd want is just...more? I've never *not* liked one of the docs with a different host (e.g. Alanah on Dream Daddy, Jeremy on Loop Hero, Chris on Creative Assembly) so I'm totally game to see new faces get involved on camera and behind the scenes.

Xin Bin

My ideas are a bit blander than what everyone else have suggested. But I really love the individual stories that come out of the docos. So seeing a return of Noclip Profiles would be amazing. Wouldn't nessecairly need to be someone as high profile as John Romero but industry veterans in general. Obviously not everyone would be keen to be so I guess you could say intimately interviewed. It's not too far off what Noclip already does but just more in-depth. As for capturing game history I would suggest studio docs on the formation, history, present and future of studios but honestly you basically cover that with most docs anyway. Archiving I would definently go for uploading raw footage of interviews, etc that didn't make the cut. Noclip has already been referenced in a few moderately large YouTube channels before thanks to Noclips quality interview content. So it'd also basically act as free marketing for Noclip.

Charles Guillot

NoClip game preservation museum! I'm sure you must get offers from the community to help with editing and remote camera operators when it is too expensive to travel and film things yourselves? On a grander scale would you want to involve more people, as you state with the podcasts, you would record and then hand off to someone else for editing. Also the suggestion of talking to the one man band devs that made Stardew etc. That is a great suggestion.

Christopher Kelly

Was going to suggest the same thing regarding a second channel. Lots of YouTubers do it.

Ian Easton

To me, NoClip has been a destination for what it's mission is - high quality docs on games, the industry and communities around them. Anything within that scope is fair game. It does this really well and I want to continue to see it thrive in that space. That said, broadening horizons can lead to new opportunities and expose it to new people. That's a great thing, but I would hope the original mission is not lost or curtailed, as (at least for me) it's important to not lose the content or identity that got NoClip to where it is now. So I guess talking specifically, archiving what is already created and here is a great idea, since the plan is for NoClip to exist well into the future. Kinda a no-brainer on that. It's a little more complicated when talking about the education and preservation of games. It's a loosely related topic, and seemingly an empty niche for someone to fill. I think, with something like that, it's important to start small in those spaces and expand over time. But I also think there might be others better suited for that job (see: museums), so maybe the first steps for NoClip to take are more of a partnership role in the beginning?

I think what you mentioned about preservation and whatever role NoClip has had in changing the industry struck a chord for me. I definitely want the continuation of all kinds of creative content. Docs on lots of different kinds of games. My absolute dream in that regard would be Bethesda makes you sign stricter NDAs than the CIA and then lets you actually film a series on the making of Elder Scrolls 6, documenting all of the realities of that from early in development. In the future, a mixture between docs created after the game is released and series that were being filmed while the game was created would be really cool. That's where having the capital is critical, since you're putting money into production on something that may not even see a released first episode for a couple years. Maybe that'd be more feasible on a Baldur's Gate 3 kind of game that wouldn't be so secretive. Going back to the first point though, I think it's worthwhile having a conversation on what the responsibility of Noclip is. You're funded entirely by gamers and creators, which does create a bit of a nonprofit vibe like you mentioned. So coming up with a larger mission statement (or set of goals) that includes things like preservation, positively influencing gaming culture, etc. Like an above person said, I don't want it to be a series of take-down pieces. I would like more honest and real conversations though. Giving people the opportunity to talk about the effects of crunch, diversity issues including workplace culture, preserving stories that might be lost, spotlighting stories that might not otherwise be told, etc. I don't know whether that's something to incorporate into the existing documentary format, or to split off into its own series. Greatest Hits kind of already is a series on preservation. Maybe it's time for a series that focuses more on interviews about different work cultures and diversity issues. As a creative person and fan of games, I'm tired of feeling like many of the employees behind my favorite new titles are being mistreated, or that games as a culture demand that most people don't talk about how to make working on games better for everyone. Again, I don't want to see take-down pieces that burn the trust of lots of big developers, but I think it can still be a reliable source of integrity without doing take-downs. If you're known for having honest and real conversations about how to make the industry better and more diverse then anyone who doesn't want to talk with you as a result of that isn't worth talking to. Separately, I think an educational component would be great. I've been to GDC a couple of times, and the most common question I heard was always "how do I get started as x (game designer, narrative designer, modeler, environment designer, etc)?" That's insane to me since those questions are coming from people who already paid to be at a development conference. How many people does that mean are out there with no idea GDC exists or how to get started making games? Individual "docs" of sorts combining interviews with a few different people on how to approach learning something is one option. Doing a multi-season series where each season features a major game designer making a new game from scratch by themselves in a month, and just doing multiple episodes showing how they approach designing and prototyping that on their own. Even doing a Masterclass type set of docs with some major gaming professionals who would never make it on to actual Masterclass. I'd watch the hell out of a set of edited fun lecture videos from Ken Rolston or Warren Spector. A series on Genre Founders with some extensive interviews with the game designers who created genres -- their thoughts on how they approached the genre-defining game, how they think about that genre, and their thoughts about where the genre has gone and could still go?

Avi Love

I put the value of NoClip in the same category as Jason Schreier's reporting. So much of games "journalism" has been about the product that's created, but NoClip (and Schreier) have focused more on the people who made those games come to life. I think you should keep doing what you're doing. Maybe spend more time researching how traditional journalists got sources to speak more plainly, because sometimes I feel the "story" of a game's development hasn't been completely captured in your videos. But that all comes from more expertise from more experience. I wouldn't widen the scope of NoClip at this stage, I'd refine what you have and keep doing it. Don't fall into the investment mindset of "growth" and chasing higher "value." You're providing something the community wants. Keep doing it. It's ok to dedicate yourself to something specific without trying to become a media empire or whatever.

Arthur Augustyn

For myself, I like Noclip as it is currently. I loved the game retrospective on Roller Coaster Tycoon, and I am really excited to see more of these retrospectives. So, the most important thing for me would be that you continue producing bid docs, as you call them, and to continue on the very good beginning you had with retrospectives.

Marc Therrien

I think a new series on the whole movement of the, literally, one man development cycles of some of these games, would be insightful and entertaining to watch if that’s something that /noclip finds interesting to do. The one that comes to mind is the dude from Axiom Verge. Stardew Valley dev, Undertale dev, etc. Just make like a new mini-series to highlight the incredible work from these singular developers. And you can call the series: Army of One

Wizards & Warriors

Hi Danny! I wanted to respond to both the post and the video per your request. And up front, I'm very sorry for how long this is. To start, something you said towards the end is why I initially signed up on day one: As a fan of yours and your work, it's something I feel is fundamental to current games coverage/media/whatever you want to call it, as most things I see (and even some that I'm a fan of!) are pretty same-y in how its current commentary on whatever is topical, whereas NoClip's work in doing documentaries provides so much more education and background about a variety of games, both current and in the past (Shout-out to Greatest Hits). To that end, I've always viewed NoClip as providing a service to something I'm passionate about, that you even touch on above: Games Preservation. By highlighting the process of how aspects of games are made, it provides so much more than, "Game is good, here's why!" type of stuff rife on YouTube. And the best thing about it (for me at least) is how studios have entrusted you with never before seen stuff. I remember watching the DOOM series and you showing off what DOOM 4 would've been blew my mind. Warframe showing off early assets, getting to know and document Fallout 76 before it's official announcement, and the treasure trove of stories from Arkane about their canceled projects are examples showing off how important NoClip is. It's always a trip when I'm watching another video using content you were given (and being properly credited of course). So, in short, maintaining that pipeline to studios covering a variety of games both major releases over the previous year and long-loved classics, with the possibility of securing never-before-seen prototypes or never-before-heard stories is what I think is NoClip's strongest aspect, and hopefully be maintained. Next, I wanted to comment on getting additional help. Simply put, I've felt NoClip has needed to expand with an additional person or two in some capacity for some time, because, as you've touched on in the video, it would open so much stuff. Particularly the podcast, as I'm one of the many you reference I love it in whatever form it takes, be it one-on-one with devs or as the Patron exclusive MixTape (and is one of the primary reasons I bumped up my pledge). I really like the potential of NoClip doing additional supplementary stuff (like Bonus Level for example) that could still be different enough from everyone else, but still have that NoClip identity throughout it. So if possible, a new person or two would be welcomed to help both everyone at NoClip currently and open up new possibilities for the company. Finally, (because this is way too long as is. Again, sorry for that.) to briefly touch upon the website: That would be WONDERFUL. I saw you briefly speaking with Daniel Bloodworth of Easy Allies via Twitter talking about it (I was going to jump in and tag them, but thankfully he responded before I could), and as a fan of theirs, I REALLY love their site, not only for being a directory of all their shows (which could have some organizing), but also for the Patreon integration, having a schedule for their coming streams or shows adjusted for each person's time zone (which would be awesome to leave a monthly projection of coming docs or a "In Production" tab for docs you've publicly announced... unlike the unannounced project coming in September... which if my off base guess is anywhere near being close to correct, I'm pretty Psyched for it...), an About Me page with a brief bio for each person, a Social tab showing the latest Tweets either from each member and even the main company account, and even a link to their Forums which I'm a part (and for NoClip, instead of Forums it could direct to the Discord. But if you want a Forums for general public, then there's an idea I guess...). Being a one-stop-shop of all things NoClip, for past work and recently released docs, both for Patrons AND anyone who wants to check out the company, I believe would be big benefit to coincide with both the main YouTube channel and the Patreon (which could also be linked for anyone who wishes to signup or repledge). I think that's everything I wanted to respond to, and thank you endlessly for reading this novel if you have. I'm super happy to have been, and will continue to be, a Patron, and I'm excited for the Thief Greatest Hits, the doc on Prey, the secret project, and everything to come. Happy (early by a month) Birthday to NoClip! Have a wonderful rest of your day!

Brandon K Gann

Podcast would be my prio 1. Would be cool to add roundtable stuff with you, a few fans and maybe a community favorite that would fit the topic (Austin/Jeff/Patrick/the usual suspects) A website would be cool but if possible outsource that. I would rather have you infront of the camera 😀 Also i an in the pay 20$ a month because you are not a prick 😀

I’m a simple man. I like NoClip and the docs, and I support it. I support at the highest tier because I can. If you do want to tackle something new, I’d suggest focusing on adding one new endeavor. It sounds like you want to do something with archiving the content you have. Maybe that means putting it up on YouTube on a second channel (NoClip: AllClips) where it’s out up there and then organized on the website you started? I don’t know. I guess my suggestion is if you are going to do more, focus on adding one thing at a time. See if you like doing it and can maintain the qualify, and then after six months, see where you stand. I’d rather you not stress yourself out taking on too much because I don’t imagine that’s something any supporter wants. I like what you do and I’m going to give you money to keep doing it.

JasonML

For me, just real quick: - Keep it up with the big docs. Get any help that makes it easier for you to produce them. - Podcasts were awesome on Youtube with visible interviewees (e.g. Ghost of Tsushima). - the extracurricular stuff (Edit Club, Location Scout), from a purely consumer perspective, I wouldn't mind leaving them be, if it frees you up for more of the (very good) same, and that is game docs. - If you need help with subbing, I'd love to help out with German ones ;)

Björn Vahle

I'd love to hear more stories about unreleased games if that's possible. The Arkane stuff came together so well, and I'm not expecting anything to work out so perfectly again, but hearing a tale or two about those types of titles would be great.

takeshikitano3

I'm up for whatever you wanna do! Though I'd love a future with interviews in person again! 😅 The archive sounds pretty cool btw, preferably Noclips own thing, or a colab, if the funding allows! I'd love to see extended cut interviews on there per person like you did for a few at first.

Bavo Debraekeleer

Love the idea of an archive of interviews, gameplay etc., especially if it's permissively licensed. Though archive.org would host files at the original quality, you could also create a second YouTube channel for raw materials (like MLiG did with their 'Video Game B-roll' channel), which might be easier to manage. And preservation work would be an awesome thing to branch into, whatever form that takes. Frank and Kelsey at the Video Game History Foundation would probably be down to chat about potential areas of collaboration; I'm sure they'd have some ideas.

Chris Chapman

Oh omg also I just thought of a request 😂 Polyarcs Moss for VR please 🙏 They must have so many stories... it seems like they've focused a lot on what creates emotional bonds, and VR is interesting, and that thing about how they stumbled over having a protagonist that speaks ASL, and they've just announced the sequel... *trails off fan girling into the distance*

Mostly I'm looking forward to "Stories" from Noclip. Outside of the podcast, I'm not really looking forward to personality-driven-stuff (not because I don't like the personalities, obviously). Tell stories about games, communities, people or technologies, or anything else you all want to tell

John Stefanelli

I come to Noclip to be entertained and to see the people behind the video games. My hope every time I put a video on is that I'm about to feel something from the stories told (and I very often do). If I could dream freely of where the channel would be in five years, it would be a beacon leading industry change. Not by "pushing an agenda" but by simply telling true stories about game development, just the way you already are. So I'm saying I come here to be entertained, but if the story you're telling me has hard truths in it, that's a part I want to face too, even if it makes me uncomfortable. It's just I love your way of telling these stories. I'm not saying I want scandalous docs just tearing stuff down; I'm saying I want to hear the mix of the good and the bad. Like, your doc where Supergiant talked about work culture, both the talk about crunch and then mandatory rest, has stayed with me. And ofc Astroneer... I guess I'm saying: keep on rocking it. I fund you because it's such a fresh breath of air to hear these stories told by people not funded by/overly dependent on the industry. I hope you can make a lasting difference. And if it won't be for starting a revolution, then the idea about a video game archive is really cool too :P

I'd honestly be fine with things staying the same but am also open to whatever direction you go in next from the suggestions here or otherwise. I'm sure it'll be quality stuff either way. The only suggestion I can think of is maybe doing adding a Patreon member or two to the podcast maybe every other podcast or something like that. Would be cool to hear directly from our little community in that way. Could either be a lottery system that chooses from specific tiers or a first come first serve style thing with limitations so we don't get the same people every time. If I think of anything else I'll let you know.

Gabriel Costa (Hired Sword)

I don't necessarily think this would work. However the remark in the video about having covered a large swathes of Bethesda's games got me thinking. Take a game like Deathloop and work backwards to how it's come to exist. The best example of what I'm grasping at here is something like BBC Comedy Connections. https://youtu.be/u12Ff690Lnc It could be a vehicle for using unused footage from other documentaries, a video version of the evidence board with red string.

Mark Craven

I've love to see NoClip provide space for diverse creatives to get exposure. I also want it to be sustainable and fun, it sounds stressful

I would love to see some multi part longer form pieces. I always go back to the greatest game doc I ever read by Geoff Keighly on Gamespot "The Rise and Fall of Trilobyte" It would be incredible to see that story told in a visual format. Keep up the good work.

Just say the word Danny, and I'm down to edit whatever you need. You have my sword, my bow, and my Adobe Premiere.

Esteban Martinez

A+ use of "Inception" GIF on a post about dreaming.

AaronElWhite


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