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How Alien Isolation Survived its Difficult Development

YOUTUBE LINK: https://www.youtube.com/watch?v=wNIfQzAOKT4

Happy Halloween Month Patrons!

We figured it was an appropriate time to release our spookiest video in a while - a look at the design of Alien Isolation taken from Chris Bratt's wonderful interviews at Creative Assembly last year.

In this video we chat to them about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.

Let us know what you think!

Oooooooooooh *waves hands around like a ghost*

Danny

How Alien Isolation Survived its Difficult Development

Comments

Long time watcher, first time patreoner😁 I can concur, this was magnificent

Adam McKeown

Another great one! Very interesting! Love that the credits starts with "a potato", so Irish! 😅

Bavo Debraekeleer

I've watched 3 times... so love this game, thanks for covering it

Dean Parker

XD

Noclip

Wasn't expecting this update post to get so spooky at the end there. I had quite a fright.

Malford

There are no spoilers, it's basically all about the early development process. I don't think we show gameplay past the first 3-4 hours either.

Noclip

Hey Danny - how spoilery is it? I'm only 4 hours in...

Emmanuel


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