Hey folks!
The dust has settled on the TWENTY interviews we conducted at the Game Developers Conference so it's finally time to reveal who we talked to. Below is a list of people we interviewed along with a general theme for the chat.
We'll be releasing these over the coming months as shorter, more focused interviews like the Cory Barlog video we published at the tail end of last year. The order we publish them is largely up in the air so if you have any favorites from the list make sure to put them in the comments below.
We also recorded a number of interviews for a special project we've been planning for a while now. It's at the bottom of the list though, so get reading!
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Tarn Adams (Bay 12 Games)
The History & Design of Dwarf Fortress
Suda51 (Grasshopper Manufacture)
20 Years of Grasshopper Manufacture
Brian Mitsoda (Hardsuit Labs) & Christian Schlütter (Paradox)
The Return of Vampire: The Masquerade - Bloodlines
Justin Ma & Matthew Davis (Subset Games)
The Design of Faster Than Light & Into the Breach
Noel Berry (Celeste Team)
The Design of Celeste
Jamie Cheng (Klei)
The Design of Don't Starve
Tina Sanchez (Respawn)
Designing Characters in Apex Legends
Emma Kinema (Game Worker's Unite)
The Argument for Unionization
Raphael Van Lierop (Hinterland Games)
The Design of the Long Dark
Lisette Titre-Montgomery (Double Fine)
How art design has changed over the past twenty years.
Evan Greenwood (Free Lives) & Richard Pieterse
Genital Jousting, Toxic Masculinity & Penis Physics
William Barr (Billy Goat)
Designing SuperMarket Shriek
Chandana Ekanayake
(Outerloop Games)
Falcon Age, & Cultural Representation.
Megan Farokhmanesh
Influencer Culture & The Future of YouTube
Rami Ismail (Vlambeer)
Organizing the virtual conference "gamedev.world
"
Steven Kick (NightDive Studios)
Recreating System Shock
"Project Telltale"
On top of all of the above we also recorded a number of interviews for a special video on Telltale Games. The focus of the video is to celebrate the creative culture at the studio, the work they did, the struggles they underwent and the human cost of the studio's abrupt closure. More on this soon.
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Let us know which one(s) you're most excited for!
Danny
M I K E Y M O
2019-04-05 15:22:58 +0000 UTCAndreas Kroon
2019-04-04 13:12:01 +0000 UTCNoodle
2019-04-03 05:49:53 +0000 UTCSeth Spaulding
2019-04-02 14:40:32 +0000 UTCMakeiks
2019-04-02 11:17:52 +0000 UTCrob
2019-03-26 18:13:18 +0000 UTCMark_deLight
2019-03-26 16:16:04 +0000 UTCMatthew Glenn
2019-03-26 14:26:49 +0000 UTCtakeshikitano3
2019-03-25 12:55:20 +0000 UTCGregory Hones
2019-03-25 01:26:20 +0000 UTCChristopher Metzger
2019-03-24 16:54:22 +0000 UTCShotgun Anaconda
2019-03-24 15:15:30 +0000 UTCTohir Tillyaev
2019-03-24 14:02:52 +0000 UTCEunoshin
2019-03-23 22:07:58 +0000 UTCFragglerock
2019-03-23 21:48:31 +0000 UTCBavo Debraekeleer
2019-03-23 21:24:05 +0000 UTCNick Grugin
2019-03-23 20:42:48 +0000 UTCFrank Howley
2019-03-23 19:42:07 +0000 UTCMichael Gray
2019-03-23 19:10:41 +0000 UTCHoder Erroneus Jensen
2019-03-23 18:02:41 +0000 UTCBlooper
2019-03-23 15:57:38 +0000 UTCHassun
2019-03-23 15:49:55 +0000 UTCNoclip
2019-03-23 15:45:42 +0000 UTCMittenFacedLass
2019-03-23 14:44:20 +0000 UTCRoli Thaler
2019-03-23 14:37:35 +0000 UTCAmir Rangnekar
2019-03-23 14:36:52 +0000 UTCMagnus Tegnvallius
2019-03-23 14:11:01 +0000 UTC