Help - Video Game Question
Added 2020-09-17 21:25:37 +0000 UTCHey everyone, I'm doing my best to make a video about Electronic Arts but my knowledge of video games is very limited and it's proving to be difficult.
Star Wars Battlefront II had a huge backlash from the gaming community when it came out in 2017 because all the micro transactions included in it. It essentially made it pay to win and the player was under powered against the other players if they refused to pay as I understand it. It lead to the most downvoted Reddit comment ever.
My question is can anyone give a quick overview of the situation for someone who knows very little about video games. What even is Star Wars Battlefront II? Is it a fighting game or racing game? From the trailer it looks kind of like both. It sounds like you play against others online? Also, what exactly is a loot box? It looks like a specific type of microtransaction but has gambling involved in some way? Just any details about it would me understand better.
Comments
Extremely helpful. I'd be great if you could read the segment I wrote in a new post and tell me what you think of it.
Company Man
2020-09-17 22:01:01 +0000 UTCStar Wars Battlefront II is the sequel to the reboot of a series from the early 2000’s. It is a first person shooter with some vehicles on the battlefield. It does have a single player story campaign, but the main focus is online multiplayer. A loot box is a randomized item that is either earned or purchased with a currency of some kind either real money or an in-game currency (in-game currencies can be earned or often purchased with real money). Basically the box is guaranteed to contain an item of some kind and is randomized and not revealed until you open it. Think of the capsules that you can purchase with quarters from those little machines at the entrances to stores and restaurants. You may get that cool gummy hand to fling at a wall or you may get a sticker that you don’t want. I think game publishers usually argue that it isn’t gambling because you are guaranteed to get something with no chance of “losing”. Of course you can get an item that you already have. Items in these kinds of games can usually either be consumables like increasing your attack power for a limited amount of time or a permanent unlock like a new costume or weapon. Some countries do require games to publish the odds for loot boxes as well. Let me know if you need any additional info. I don’t play a lot of loot driven games, but I know a decent amount about the practice.
Brian Hortin
2020-09-17 21:42:21 +0000 UTCbattlefront 2 is an fps (first person shooter) game. loot boxes broken down in a basic term is like a slot machine, you can earn them in-game and then open them up to get random items. these items vary in rarity and some items can grant abilities (if the game allows it). in another game called Overwatch (another FPS game), these loot boxes drop purely cosmetic items. they had no affect in the gameplay and gave no advantages. But! in battlefront 2’s case, if i recall correctly, these lootboxes helped you earn credits (or in-game currency) which in turn let you unlock the desired hero or villain. A major issue with battlefront 2 is that these credits were given in so little amounts naturally that you really had to spend money via microtransactions to unlock these characters within a reasonable time frame
milkshake
2020-09-17 21:37:01 +0000 UTC