[VRC] Digital Visor (Da'vali)
Added 2024-08-01 00:45:36 +0000 UTC
You'll get an .fbx file, a .blend file, an .spp file, Unity package and textures for the visor.
A fully expressive and customizable visor for your bird. Includes various blendshapes to drive the expressions you can animate directly in Unity. (Not an Apple Vision Pro.) Strap comes originally with two kinds of textures (Rubber or Nylon) and can also be removed.
Includes:
- Unity package with preset materials and packed textures for easy import into your Unity project.
(With or without Poiyomi)
- Substance file to customize any of the textures.
- Blend file for any modifications you'd like to do.
- ZIP file with all the textures separately.
*Requires basic Unity and Blender knowledge to be able to apply this to your avatar.
*YOU WILL NEED TO SETUP THE EXPRESSION ANIMATIONS IN UNITY YOURSELF.
If you have any questions or issues with the model, feel free to contact me on Discord (locoroo) or Twitter.
Da'vali model made by Rai Kitamatsu.
**NOTE: Please do not redistribute this asset for any reason and credit me when applicable. All sales are final.
** I recommend you apply this model to your avatar using Blender, or you can try using VRCFury to do it directly on Unity.
NOTES:
There is an Alpha Mask Included in the textures called HiddenFeathers2_Alpha to be used to hide the side feathers if the clipping is bothersome.
There is also another Alpha Mask included called HiddenEyebrows_Alpha you can use to hide the body's eyebrows to make the visor look nicer and prevent some slight clipping.
The visor comes with many blendshapes to manipulate the eyes around, but it's not automatically setup in Unity. You'll need to create the animations to control the blendshapes in-game yourself.
UNITY PROJECT
MODELS
TEXTURES
If you have any questions or issues with the model, feel free to contact me on Discord (locoroo) or Twitter.
** Please do not redistribute this asset for any reason and credit me when applicable. All sales are final.
Update Logs:
V1.1
- Fixed Sad Lines expression blendshape face orientation. (Thanks, Haluno)