I have updates! I apologize for the long absence, I assure you I'm not dead!
I'm gearing up to release the next version of the Blueberry Simulator! I've been working on the game as much as I can, I admit I'm letting my perfectionism seep into the project, and I've been trying not to, but I am finally close to releasing something I'm happy with and I think you all will like!
I know you guys will love it, and I'm so grateful to have all of your support, especially as this has taken a moment to get ready.
If you wanna know why it's been taking so long, it's on me. I wanted to remake the project in Unreal, and spent a good amount of time trying to learn Unreal, but honestly I'm a Unity guy, so I've been shifting back to Unity and getting things going in that engine, and it's going a lot smoother.
I've also been making assets for the game, the environments have been especially challenging since I couldn't make something that satisfied me, but now I have a level that I think looks good!
Anyways, how about I talk about some things I've added!
The Rolling Mode will support third and first person views, and I've added a character for the third person view!
I've also added a few options, so you can adjust the height/sinking of the head in first person, manual rolling, speed, and some color options so you can customize your berry!
This version will support VR and Non-VR!
And the Inventing Room had a face lift ;)
Although, I have decided to skip native Quest support, at least for now. I'm only one person, and developing for one platform is already a handful, introducing two at the same time just gets me thinking of how I should get it running on Quest rather than getting it working in the first place. It could absolutely be possible to port it, but I'd rather focus on the PC version for now. You'll still be able to play it on Quest using Oculus/Air Link, or Virtual Desktop. I'll revisit native Quest support eventually.
And yes, I'm working on the POV Transformation, I have an idea that might work and can support motion controllers. I've just gotta finish making the shape keys for the model. I'm gonna work solely on that for the next update and just skip Spectator Mode, I think I can finally do it. I'm really wishing I could have saved the progress from my previous IK Project because it'd help a lot here lol.
Anyways, I know it's been taking a bit, and again, I'm really glad I have all of your support! I feel like I sound like a broken record, but really, this couldn't have happened without all of you, I really hope you like the simulator when the next version drops this week!
Geeky McTeer
2023-04-21 08:23:49 +0000 UTC