Good tuesday to you. Today I have for you more talk of the "secret editor".
I have been doing further work in making the item-making part of this tool usable by people who don't have the knowledge bestowed unto them by having made the damn thing. As well as adding blocks to e.g. trip the wearer up, force them to move, give them new items, etc. And bugfixing. Gadzooks there were a lot of bugs in this thing, and probably still are.
The attached image, for instance, is a test item that every time you hit an enemy while wearing it, has a 50% chance to lock itself and a 50% chance to unlock itself.
In the near future I shall hope to produce an update with more items in order to both test these systems, and to add something of immediate appeal to the game.