ClothFX simplifies cloth tearing within blender by providing you with a set of tools, which allow for instant, real-time cloth tearing simulations. Below you can see the different types of tears you can generate when using this tool:
A collider object will trigger the edge splitting of the pre-teared mesh. This can be done on contact, or using proximity mode, which will tear by distance, rather than mesh collision. Here are the Trigger options as follows:
Collider object options:
With ClothFX, you don't need to pre-bake any simulation. Tearing is done in realtime, & baked afterwards.
Art direction is key in the visual effects world. The most requested feature is now supported in ClothFX & it gives you full control over your cloth effects simulations.
Updates Log:
NOTE: When installing, install as a zipped folder. Once enabled, ClothFX v4 will be located in the Physics Tab.
System Requirements:
- Minimum hardware-
32-bit dual core 2Ghz CPU with SSE2 support.
2 GB RAM
24 bits 1280×768 display
Mouse or trackpad
OpenGL-compatible graphics card with 256 MB RAM
-Recommended hardware-
64-bit quad core CPU
8 GB RAM
Full HD display with 24 bit color
Three button mouse
OpenGL-compatible graphics card with 1 GB RAM
Thanks for your support!
Future updates are free.