Hi everyone!
I'm starting this monthly write-up to recap the videos I've uploaded in the past month, and talk about some of the things I've been working on for the future.
I released one new instalment to the Procedural Landmass series, showing how to get terrain chunks to line up without seams. I'm working towards an episode on creating a shader for texturing the terrain mesh. Unfortunately I've had practically zero experience with shaders up to this point, so it's been a bit of a steep learning curve.
The shader currently uses the height of each vertex to blend between textures. The result is a bit bland, however, so I'm most likely going to need to introduce splat mapping for more variation.
My main focus this month was on the Introduction to GameDev series. I released three new episodes, starting with the creation of a simple console-based game, and then, after an episode dedicated to Vectors, showed how to move objects around the scene through code.
My current plan for the series is to release episodes on: prefabs and instantiation, collision detection, and scene management; at which point I'll have covered everything necessary to create a simple game (most likely some sort of 'avoid the falling meteors' thing).
I've also been working on a new series showing the process of creating a simple character in blender, rigging and animating it, and then importing it to Unity and hooking it up with the mecanim system. I've still got some planning work to do before I begin recording though.
So that's what I've been up to this past month. As always, I'd love to have your input regarding the future of the channel.
Cheers,
Sebastian
Sebastian Lague
2016-06-09 10:17:24 +0000 UTCBen Pearson
2016-06-01 12:41:53 +0000 UTCSebastian Lague
2016-05-04 15:54:01 +0000 UTCAndrew Keough
2016-05-03 20:21:18 +0000 UTCSebastian Lague
2016-05-03 11:36:26 +0000 UTC