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SebastianLague
SebastianLague

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April

Hi everyone! 

I'm starting this monthly write-up to recap the videos I've uploaded in the past month, and talk about some of the things I've been working on for the future. 


I released one new instalment to the Procedural Landmass series, showing how to get terrain chunks to line up without seams. I'm working towards an episode on creating a shader for texturing the terrain mesh. Unfortunately I've had practically zero experience with shaders up to this point, so it's been a bit of a steep learning curve.


The shader currently uses the height of each vertex to blend between textures. The result is a bit bland, however, so I'm most likely going to need to introduce splat mapping for more variation.


My main focus this month was on the Introduction to GameDev series. I released three new episodes, starting with the creation of a simple console-based game, and then, after an episode dedicated to Vectors, showed how to move objects around the scene through code. 


My current plan for the series is to release episodes on: prefabs and instantiation, collision detection, and scene management; at which point I'll have covered everything necessary to create a simple game (most likely some sort of 'avoid the falling meteors' thing).


I've also been working on a new series showing the process of creating a simple character in blender, rigging and animating it, and then importing it to Unity and hooking it up with the mecanim system. I've still got some planning work to do before I begin recording though.


So that's what I've been up to this past month. As always, I'd love to have your input regarding the future of the channel.


Cheers,

Sebastian

April April

Comments

the RequestMapData after the void is highlighted and the problem, I'm using Microsoft visual studio, visual studio says the overlord problem and unity says the null reference.

Hi Cody, I don't think the quad is used for anything - I expect I needed to test something during the video and then just forgot to delete it. Could you post the error you're getting here, as well as your map generator code so that I can figure out the problem?

Sebastian Lague

Could you possibly make a solar system tutorial with perlin noise?

On the land generation, ep. 7 a quad is add but I don't see you do it and it didn't work for me, I got to ep. 8 about 11.52 minutes in to when you run the print("Map Data received") and it says I have an error in the mapGeneator.RequestMapData(OnMapDataReceived) line.

Another interesting thing would be to have a cylindrical wrapped world, where you cross some threshold and the world loops back to where it was. I know it requires 3D perlin noise to make such a world, but it would still be interesting.

Ben Pearson

No worries mate! Looking forward to it.

Hi George, I'll try get it out sometime this month. Sorry it's been taking so long!

Sebastian Lague

I've been gaining a lot from your videos, thank you for what you do. I'm still interested in the custom editor window you made for the terrain types in the procedural terrain series. Any chance we'll see a video on how you made that slider utility soon?

Hi Sebastian, thanks for the status update on what you have been doing and what you will do in the future, the learning experience you will go through with shaders is eventually going to be a learning curve for your subscribers as well. I am looking forward to the blender to unity importing. Thanks for the great tutorials so far and sharing the knowledge

Andrew Keough

Thanks Stephan. I realise the new series is not that useful for the majority of my current subscribers, as most are already fairly proficient with Unity. Still, it's a series I very much want to make, but I'll make sure to maintain a balance of more advanced content. Thanks for the longtime support!

Sebastian Lague

Hi Sebastian, the series are great, but the newcomer ones are - for me at least - a tad to simple. I'm really looking forward how you texture the procedural landscape. Cheers


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