XaiJu
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Monster Corpses Vs Dusting+Loot

Hi guys.

I've thought about this concept a lot since I started writing this story. and though it's far to late to impliment it into the story as is, I was wondering what yall thought about the idea if i was to write it into the final published version.

Monster corpses are how things work now; the monster dies, and guilders can harvest the corpse for whatever they want to take. The rest gets removed by dungeon monsters and either eaten or buried.

Dusting+Loot leans into my earlier concept of monsters being made up of mana, with only parts made of actual flesh. In this case, when a monster dies all the parts made entirely of mana turn back into mana, through a Souls-like dusting effect. This would leave behind the parts made of flesh, or equipment.

In the case of Dusting, monsters would become stronger the more flesh they have, since having actual flesh gives the mana something to reinforce instead of just imitate. Thus, for the crabs, parts like their shell and claws may be more flesh than the rest, leaving behind large pieces of carapace/flesh-filled claws for guilders to sell or turn into equipment. It's also allows a more randomized loot system. Like, Collect 30 Goblin Ears is a bit harder when not every goblin actually drops ears.

Anyway, what are your thoughts on this? Feel free to comment!

Comments

Keep with it, adds a layer of realism and gruesome which you're referencing already. That also adds to trauma for a few characters whom aren't used to such matters.

Duck_Giblets

The dust thing makes sense at the start, but after monsters have lived for a bit and the core gets stronger it could work out to the older ones sticking around as "flesh" after death and slowly dust away. That would make low level drops less abundant and mean the more experienced and aged the monster is the higher chance you get the loot you want.

Speedsaber

You should keep the corpses makes it feel like they are human and real now

Michael M

I'd think anytime a crystal tied monster dies it would dust immediately, untied ones wouldn't for a certain time based on the amount of sentience the creature has. Having the mana concentrate into the harvested parts and the rest pass to dust seems like a good compromise. The unharvested sentient dwellers dusting as part of the burial instead of cremation seems appropriate. Also you can use their mana as a passive enchantment process as tokens of the dead are passed from generation to generation.

Legion42

I second this concept, At the same time I think we can have some extra fun with it, since the dungeon is actively encouraging eating and providing food, I think it makes sense that the monsters of this dungeon become corporal way faster than normal. Freaking out the guilders because none of the monsters are dusting, when that should only happen with boss monsters on occasion.

jord

One idea I've always liked is the idea of progressive corporealness in dungeons IE a freshly made monster will dissolve into mana/dust leaving only loot behind. However a dungeon monster which has lived, eaten, slept etc gradually begins to have a more corporeal for and if it lives long enough leaves a full corpse behind. Thus monsters with a high death rate would dust but longer lived monsters like boses or intelligent villagers would leave full corpses. This can work especially well in worlds where most dungeons aren't allowed/able to keep their minions alive long enough for their bodies to be real. The first time a group of veteran adventures encounters a monster that has lived long enough to leave a corpse they're confused and think it might not have been a dungeon mob at all

Cormag81

What I mean is most wild-born monsters and the monsters in his dungeons would be flesh while other dungeons might have a lot more mana imitating flash

Davan Krueger

So it doesn't overly matter which one

Davan Krueger

It would depend on the monster I feel like most monsters should dust but the dungeon we follow most of his monsters actually are flesh aren't they

Davan Krueger

I mean it makes more sense in a more grounded fantasy to have the body and soulstuff/mana separate. Dusting makes more sense in a video game context to reduce computer strain by deloading dead enemies. I say keep the corpses while the mana gets redistributed to the dungeon and delvers, even for the respawn anchored beings, the body should remain while the “mana blueprint” is retained.

Marrowtooth Rattel


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