This is the contents and changelog post, go here for the download
Latest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The drive download li...
This is the download and installation post, go here for the changelog/contents
Latest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The driv...
This mod adds deferred rendering support to KSP. This is a new mod independent from Scatterer and EVE.
Deferred rendering decouples geometry rendering from lighting, allowing for more modern lighting techniques to be used, and better lighting performance with many light sources.
Better lighting, automatic PBR conversion
Using deferred rendering "locks" the game into using a unified lighting model for all opaque objects,...
This new version focuses on lighting and shading improvements. I originally planned it to be a performance update but most of the optimizations I tested didn't pan out. For the next update I plan to work on better cloud shapes and variety to take full advantage of the new lighting implemented in this update.
New lighting model
I've been working on a new lighting model. Clouds now look fluffier and the interplay between ambien...
Update 07/06: Fixed engine sound issues with thunder. This is the new version, with rain, lightning, snow and volumetric Jool.
Update 07/06: Fixed engine sound issues with thunder. This is the new version, with rain, lightning, snow and volumetric Jool.
Update 11/06/2023: Uploaded a fix for OpenGL (mac/linux) for Jool clouds getting cut off before the horizon from some altitudes. Also made some tweaks to Scatterer wave interactions that make boats and sea plan...
I've been working on a few features for the next release.
Flowmaps
One thing I wanted to do was to bring Jool to life, I wanted it to be dynamic looking, and to do the storms and swirls justice. In order to do that I've added support for flowmaps, which allow for localized movement/flow within the clouds. The...
This is the preview build for the volumetric clouds. Mac and Linux are supported with only issues in the in-game cloud painting (editor)
Update 14/01/23: I have uploaded a new version which fixes Eve config not being multilayered and Scatterer sunflares not interacting with clouds, link below.
Hi, this is a preview build for the next Scatterer version with the rendering improvements and in-game config generation. I'm still fixing issues, and haven't yet redone Duna and EVE configs, but this version has all the main new features.
This build contains the performance and rendering improvements I showed off recently, as well as a new sunflare syntax supporting curves and other improvements. This build also adds quality/performance presets, the mod now defaults to a lower preset so make sure to pick the preset that suits you from the KSC UI menu!
A bugfix build that fixes all effects not working on Kopernicus suns. This will become the next public release if no major issues or new regressions are found.
Edited: re-uploaded a new version which fixes a bug causing black sunlight on stock system
Edited: A public release is now up, it is the same as this version plus a fix for underwater lightrays ignoring the configured sun color
Here's a nice screenshot of godrays working on Doyle (Event Horizon planet pack)
I didn't expect to have patrons so quickly so when I saw the e-mail I scrambled to finish putting together a working build. This build contains all the features I showed off in the forum thread (godrays, underwater light rays and water interactions) except for cloud godrays as they still need a lot of work. Thank you for the support and enjoy :)
Edit: reuploaded as the first build had a wrong postProcess depth for Kerbin on the first configPoint (0.8 instead of 0.08)