Hello everyone,
I’m excited to introduce the latest update for Car Wizard – Criminal Organization: Go Big or Go Home.
This version brings a complete criminal management system: territories, logistics, corruption, dealers, money laundering, and full automation.
Start by creating your Organization:
Choose your initial capital
Select your starting territory (each has a limited number of dealing spots — fewer spots = harder progression)
I recommend starting with a larger capital to learn the mechanics.
Your Organization is built around two main components:
Manage corruption
Hire lawyers
Hire money launderers
Store drugs
Store cash from sales
Recruit and manage your operational members
You’ll need to transfer money between both structures. Don’t drain one completely; each serves a critical role.
You can fully customize the HUD or even hide it while letting the Organization run in the background.
However, at the beginning, keep the smart HUD enabled for both HQ and Hideout to follow the mechanics correctly.
To operate your cartel, you must recruit:
Transporters (move shipments & cash)
Sicarios (protect shipments & the Hideout)
Dealers (sell the product)
Packagers (cut & package drugs)
A Lieutenant (boost and stabilize operations)
You can track the full composition of each Hideout at any moment.
You can place drug orders through the Providers menu:
Select the product
Choose quantity (large orders = discounts)
You need one transporter per 100 kg
Once the order is placed, tasks are generated automatically.
Every in-game hour, authorities attempt to intercept your deliveries and arrest members.
To reduce the risk:
Bribe local politicians
Bribe police stations
Bribe judges
Bribe the governor
You’ll also need lawyers. More experienced = more expensive but far more efficient at freeing arrested members.
Corruption protection requires recurring payments. For example, a strategy costing $496,000 per in-game hour will quickly drain your HQ if not maintained.
Once shipments reach the Hideout, the product arrives as unpackaged stock (1 kg blocks).
You can then:
Cut the product (lower quality, triple the quantity, increase profits)
Directly package it into street bags
Cutting or packaging creates tasks (e.g., 20 tasks of 10 kg).
Everything currently being processed appears under In-Process Stock.
Once finished, goods move to Packaged Stock, ready for distribution.
Transporters automatically restock dealers.
Dealers behavior:
When waiting for stock → smoke or text the Hideout
On the map → hourglass blip
After restock → blip shows the drug they are selling
When you’re nearby → an animation simulates their street interactions
When dealers finish selling, transporters and sicarios collect the money and return it to the Hideout.
Once the Hideout is full of cash, send money back to the HQ, then hire accountants.
Accountants clean $1,000,000 per hour each and transfer it to any bank account you’ve created in CarWizard Bank.
After one in-game hour, you’ll receive multiple transfers from fictional companies (minus a small fee).
Once your Organization is profitable and stable, simply save your entire setup and load it again whenever you want.
A huge thank you to all my Patreons for your continued support.
Your contributions directly help me improve the mod, expand the mechanics, and keep pushing the project forward.
Houaryou
2026-01-15 01:46:54 +0000 UTCImabad Donkey
2026-01-08 00:40:44 +0000 UTCImabad Donkey
2026-01-07 05:23:24 +0000 UTCDerby Tan
2025-12-01 03:47:35 +0000 UTCHouaryou
2025-11-30 20:05:44 +0000 UTCAnthony J
2025-11-30 14:46:24 +0000 UTCleuge56
2025-11-30 13:37:00 +0000 UTCHouaryou
2025-11-30 11:24:56 +0000 UTCIsiah Fach
2025-11-30 10:26:15 +0000 UTCHouaryou
2025-11-30 04:42:02 +0000 UTC