Following the live session with Games & Graphics, I received valuable user feedback. I can't thank him enough for the time he took to provide it and for sticking through despite the mod's lack of intuitiveness. To address his comments and improve the experience, I’ll be creating a ‘version Bis’ between Part 2 and Part 3.
I'd like to clarify a few points that might not be intuitive in Criminal Organization.
Managing a hideout and transfer money:
Firstly, you never need to physically go to a Hideout to manage it. You have access to the exact same menu here:
Hustle > Criminal Organization > [Your Criminal Organization Name] > Hideouts > [The Hideout Name]
When you first create your organization and acquire your initial hideout, you need to transfer funds from the organization to THIS hideout. Here’s how:
Hustle > Criminal Organization > [Your Criminal Organization Name] > Transfer Money > [Your Hideout Name]
This distinction is crucial because, when purchasing your third hideout, you'll need to gather funds from your existing hideouts back into the organization (a sort of contribution). You do this by transferring money into the organization’s centralized cash via the hideout menu: Hustle > Criminal Organization > [Your Criminal Organization Name] > Hideouts > [The Hideout Name] > Transfer Money > [To Hideout or Organization]
Don't worry, I’m revisiting this money transfer feature and will simplify it!
Hideout security :
As for hideout security management, I’m working on a more straightforward setup. But to summarize:
For every $500k worth of drugs in street value stored in the hideout, you should assign a sicario. So, if your stock is valued at $3.5M, you should have 7 sicarios securing the hideout. If you don't invisible people will steal from you :p
Collecting Cash :
You don’t need to manually collect money from the dealers. A 'collect money' task requiring a sicario and a transporter is automatically created once a dealer has over $3,000 in cash. However, if you don't have enough transporters or sicarios available, some dealers might not get served, and their stash could exceed $10,000. In this case, you’ll need to hire more transporters or sicarios depending wich one are lacking OR collect it yourself.
Typical gameplay :
If you’re up for a more challenging experience (with limited funds, patience is essential), follow these steps:
Start by settling into a mansion with an initial budget of $50K, and establish a small hideout with a capacity of 8 slots, for example.
Access the HUD settings and configure it to display only your organization’s “cash only” view, while setting the hideout view to “full.” This HUD setup will help you effectively monitor your progress, especially when you’re operating just one hideout.
Next, hire your team: 8 dealers, 4 transporters, 8 sicarios (assigning 4 to secure the hideout), and 1 packager (the lieutenant is optional).
Begin by ordering 1 kg of low-quality meth or 2 kg of weed, ensuring that you don’t spend more than 50% of your cash reserves so you can cover your crew’s salaries. Once the package arrives at the warehouse, instruct your packager to prepare it without compromising quality. Keep selling until you start turning a profit. There’s no need to collect the money from your dealers manually; let your transporters and sicarios handle that.
When your funds reach $75K, you can start investing in high-quality meth. Cut the product before selling to maximize your profit while minimizing your direct involvement.
Finally, once you’ve accumulated $3.6M, consider expanding by purchasing a second hideout for $3.2M. Make sure to maintain $200K in cash at your first hideout and transfer another $200K to the treasury of your newly acquired hideout. And let's go for a second cycle with two hideouts.
Note
The goal of this mod is to spend some time setting up your organization at the begining, hide the HUD (leaving only the cash and stock view, for example), enjoy the game, and come back later to add a hideout or expand your operations. As you develop more hideouts, the call to action will become more intense, as your teams become more experienced, and tasks will be completed faster.
Houaryou
2024-09-29 20:09:17 +0000 UTCHouaryou
2024-09-29 20:07:42 +0000 UTCshawn sweat
2024-09-29 20:00:38 +0000 UTCDj Snoop
2024-09-29 19:38:09 +0000 UTC