Good morning everyone,
it's only right that I keep you informed about the progress of the project and i feel the need to tell you it like this this time in addition to the log, and I apologize if I'm not very active with the posts but in reality there is a lot of work behind it.
In the meantime that I'm working on animations and programming, I inform you that another artist on commission is working on the robot boss arena (the same artist who created the centaur robot boss and the environment for Anubis).
Another artist is also working on commission on the remake of the clothes and hair of the 2 players.
In the meantime a friend of mine is gaining experience in the 3D world and at least for now it seems that he will provide work on the couple of aquatic creatures (boss for the water rune).
I'm sorry that the next version is taking a long time to come out but there was a lot of work to do especially behind my automatic sound system (ADSFX), but finally I can say that it was worth it; This will at least save me from having to manually add all the sounds in the animations with the added benefit that they are now more dynamic and appropriate, other work will have to be done to add all the remaining impact noises between the various materials.
Another thing that made me consume a lot of time was having to correct problems with the hierarchy of the bones of the Anubis rig and add all those control bones that make animating the model comfortable, efficent and stable;
These issues forced me to do lot of exporting and reimporting of assets that unreal engine takes his time to import...
For the next times I will use a plugin from a dear friend Bleuraven which should solve all my problems related to the rigs.
Not to mention all the troubles of scamming i received months ago that really throuwn me down but i'm standing up even if allergy and the summer lower my energies...
And another thing that i may say this time wasted my time are engine crashes and bugs especially when working on shaders and improving performance.
Unfortunately about this i have to say that the anubi level in game runs atleast on my device from 25 to almost 50fps based on settings, fps looks way more stable now tho.
Had to deal with graphic and illumination issues as in unreal engine 5.3 persists conflict between the way lighting is calculated and finding the proper compromise is a real challenge, sometimes it looks like there is no reason behind framedropping, tools to debug and profiling got like reading scientists stuff while most of what i need help are those under documented functionalities....
About the BASE-CHAR you are reading about in logs, it will be the base blueprint of all next bosses and enemies, and this will be a huge saving of time, as i'm doing it from skratch with new knwledge and experience it's way more modular and less spaghetti blueprint, way more organized for all the stuff that it contains for all we are gonna use it for.
This means also that i'm working on all the other bosses and enemies all together while building this powerfull base character blueprint.
I'm doing a big work on giving them also dynamic mood influenced by personality, consciousnes and events.
In all this i'm avoiding to cause any troubles on other bosses that are already done but these changes are fundamental and so also the following testing time.
and this is becoming a book lol,
your dev. Trample ingame/Firespury
Happy Greninja
2025-06-21 01:17:04 +0000 UTCBeoVolker
2025-06-20 17:28:56 +0000 UTC