This post is to inform you about the reason of slowing down on showing posts and updates in these days and in following.
Once i started implementing the new animation of the plant in game i realized that the player code is getting out of hand and is cousing troubles around.
I taken the fatal decision of start moving everything not strictly related to the player, outside taking the chance of this i also had to touch many stuff and other stuff still have to be updated.
Everyth...
2025-09-16 18:46:40 +0000 UTC
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Given that this version is taking much longer than expected to release, but this is also due to the fact that I'm trying to give you two bosses at once, and due to the complications mentioned in a previous post, I was considering the option of prioritizing the most important actions that allow for the completion of the mission in order to anticipate a future version; obviously, this means missing a few attacks that I will add later.
Please note that the results of the survey will not re...
2025-09-01 13:06:14 +0000 UTC
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NEW-> updated folder with more videos, do not underestimates all results, they are getting interesting ;)
during the game development i was also having fun generating these videos.
Note and remember that creating AI content it's not something you get with a single click, especially for software you run in local:
indeed just to generate the videos you find in the folder Local, i had to install many things and have them in my pc for a size of almost 70GB, + generating it's done t...
2025-08-13 10:38:22 +0000 UTC
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2025-08-11 16:39:38 +0000 UTC
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another artwork from @Dargo Pal,
the two version have a little coloring difference
2025-08-11 15:04:31 +0000 UTC
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just wanted to share with you an image of the file i'm compiling time to time to better organize and take track of bosses actions from now on.
2025-08-09 20:34:10 +0000 UTC
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art by "@Dargo Pal" on telegram
2025-08-03 18:39:11 +0000 UTC
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Before starting my trip i wanted to share these little videos tho
Down here you find an animation showing the progress of ADSFX which is the automatic system of sounds fx calculation
and a video showing a new screen animation befor starting the fight, while the scene loads in background
2025-07-21 23:29:27 +0000 UTC
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As always when i'm offline i can't accept any requests from Gdrive,
no panic, i will accept/confirm them once back.
Thanks for your patience
Reason of this it's just that i'm gonna attend a convention ^^
have a nice week you too.
2025-07-21 15:17:59 +0000 UTC
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so also the plant now has a drawing.
Art by "@Dargo Pal" on telegram
2025-07-17 09:02:26 +0000 UTC
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commission for the same artists of the wolves/dogs one
Telegram: @Dargo Pal
2025-07-16 10:05:33 +0000 UTC
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Finally we have an artwork of this boss and character, it was on commission from
Savior _ salvatore.gullotto.2002@gmail.com
2025-07-13 11:44:50 +0000 UTC
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2025-07-12 20:51:37 +0000 UTC
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Good morning everyone,
it's only right that I keep you informed about the progress of the project and i feel the need to tell you it like this this time in addition to the log, and I apologize if I'm not very active with the posts but in reality there is a lot of work behind it.
In the meantime that I'm working on animations and programming, I inform you that another artist on commission is working on the robot boss arena (the same artist who created the centaur robot boss and th...
2025-06-18 18:14:49 +0000 UTC
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2025-05-23 23:39:09 +0000 UTC
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what do you think about having more fight with increasing difficulty and additional attacks like we did for Sol?
Please motivate your decision in comments, i'm not sure about this feature...
2025-05-07 16:40:44 +0000 UTC
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NEW -> female and male outfit were completely remade on commission by diegoAscanio on artstation, the same artist of the Anubi model
Finally i decided myself to improve this head XD aaaa much better now ^^
not perfect but might be enough for now.
2025-04-29 22:13:25 +0000 UTC
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this survey/poll is just to understand what kind of community is following the project.
you can check multiple options
this survay will be always available
Hope you like the idea of a title for each option ;)
QUESTION 1:
1 - TPOTF content and method
QUESTON 2:
2 - bosses and enemies species
QUESTION 3:
3 - main fight dynamic
QUESTION 4:
4 - what do you think it is my purpose for this game or the one you'd search for?
(i know for now it's...
2025-04-16 11:12:36 +0000 UTC
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watch animation showcase, here gameplay and rigging testing videos here:
NEW -> added a video for teleported stomp (just for the purpose of the animation showcase you won't see the teleportation, it's more something that i will do in the game engine)
Added also ->2<- screenshot of the upcoming animation, which is the defeated animation in stance 4/macro anubi, you find it below here between the images.
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watch shorte...
2025-04-02 21:55:50 +0000 UTC
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So basically there are 5 huge works going on:
1 - Making a global blueprint that can satisfy any need of future bosses+enemies+player+NPC
2 - Finish to assign ADSFX to all bosses and update in animation rubs sounds
3 - animate Anubi
4 - finish to animate the plant
... 5 - build the logic for Anubi and Plant,
If you're wondering about 2 bosses in the next release,
It's what i wish to do as the plant might not be for the desires of all, and i would ensure some feet conte...
2025-03-31 21:27:02 +0000 UTC
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NEW -> added 2 high resolution render of him in active and fight stance, download them in attachments
2025-03-15 09:14:27 +0000 UTC
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I know there isn't much going on from the log, i also had to be out of home for a week, but consider that mainwhile these jobs are in progress:
1 - anubi model creation (almost finished)
2 - anubi environment creation (almost finished)
3 - updating of the environment contact sounds system (less than half of the process to update all available levels)
also i didn't have good time lately duo to another artist agency that scammed me, they were doing the fur(fur cards) for dogs bu...
2025-03-03 13:39:17 +0000 UTC
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2025-02-06 11:59:12 +0000 UTC
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2025-01-23 20:21:07 +0000 UTC
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2025-01-09 11:30:26 +0000 UTC
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2024-12-09 12:12:00 +0000 UTC
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NEW -> added spawned paw, hand and genital (this last has also shapekeys for vore).
Below you can also find some sketch of attacks i already thought for this boss, i drawn them long ago.
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first 3 forms of the Boss mutant,
note that they mey change or be improved along the time,
in addition it will be added a normal texture with slowmotion animation and in some way a mask that gives the proper color to each part based on their speed, i will figure it ...
2024-11-29 14:20:53 +0000 UTC
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2024-11-12 23:47:02 +0000 UTC
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here is also the new look of the nest shadows from single leaves as foliage,
you may notice the 15fps on screen BUT i was using EPIC quality (not all at maximum but the step before) + hair simulation + max foliage + depth of field, so there is surely an increasing of framerate now, i can say atleast 10+![]()
2024-10-14 16:13:16 +0000 UTC
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NEW-> if you have any ideas about some attacks from this boss they are welcome, will choose those who are doable and applyable to the sizes we have
actually the size difference is this but i think it's too much to have enough attacks so i will make the boss bit smaller so to have the player head reach atleast half of his feral body.
- grabs, specific gadjets/objects to use and how (sfw/nsfw), scen...
2024-10-10 20:20:49 +0000 UTC
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