XaiJu
trampleingame
trampleingame

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TPOTF about recent work

NEW -> Here is the difference, not needed that i say which one is the newest XD
ignore fingers from the old one because is using the readapted animations of the new rig.
as said it's not perfect but it makes more sense now, finally :D.


i know there wasn't much to say lately, but i improved the main player rig to have a better deformation of the hip/pelvis and also moved the spine back, after those changes i need to readapt all player reactions and actions.
basic reactsion and all actions are done, also today i finished to readapt all animated reactions to the new boss Sol, now i will keep animate some more actions and then keep readapting the other reactions to the other bosses and enemies, i'm sorry for this delay but the pelvis deformation was horrible, i can't say it's perfect now but looks more realistic.

I also was wondering if i will be able to create a self reacting player logic based on the object that had the impact with and how strong it was at each important part of the body and set at impact a minimum time of ragdoll to variate the reaction based on the hitting object/part of the boss/enemy body. so i already prepared about 50 different basic reactions for the main player.

Comments

cant wait to see it :3

HerzlosFurry


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