Featuring Duke Arthus as an example - a possible dynamic/mechanic in SMQ-RPG being that you can hit enemies in two different ways. If I had all the time in the world, I would illustrate the changing demeanor of such enemies the further their respective health or loyalty drops.
And just because I haven't posted him in a while, the Arthus card.
Arys
2022-04-04 13:30:08 +0000 UTC