XaiJu
ExtraCredits
ExtraCredits

patreon


Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

🎮 Are video games currently cheaper than ever before? From the Atari 2600 era to the digital age, the industry has managed to keep prices steady, even as budgets for AAA titles have soared. But why does it feel like games are more expensive now? Join the conversation and share your thoughts on this fascinating paradox in the gaming world! 🤔🎮

Looking for more Gaming design tips?  Then try out the links below!

Let NPCs Hook UP! | Secret Reason Games Reward You Skeletor Wants Your Cash! |

Like the art? Download the 4k Wallpapers you see below

Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming

Comments

To the point of why they don't "feel" cheaper, in extreme brief: aggregate studies (i.e.: bureau of labor statistics data) count all dollars as equally effective, act as though money is normally distributed (i.e.: along an even curve), and are completely ignorant of what you must spend (i.e.: taxes; costs of living) because the concept of inflexible goods/services, necessary variability, or imperfect agency get in the way of neat models. The reality is, as a percentage of discretionary spending, AAA games are still pretty pricey for most people, as other specific costs have way outpaced general inflation and wages. Longer versions available, if anyone cares (not to be that guy, but I spend some time in the space.): https://eomorris86.medium.com/your-annual-income-is-a-useless-number-5e1ec4d3aa48 and https://eomorris86.medium.com/how-average-incomes-earn-a-failing-grade-f433ad05abd5

Edmund Morris

A big issue that I've run across while gaming is kids playing games meant for adults, Call Of Toxicity for example, I mean Call Of Duty, or Grand Griefer Auto, I mean Grand Theft Auto.

Jacob White

I'm having flashbacks to the episode where EC tried defending microtransactions saying games were more expensive to make.

Jason Youngberg

One thing I'm not sure was touched on was the growth of the audience size. By not raising prices in the disc era, games went from out-of-reach for alot of families to affordable. They kept increasing scope, but families could afford a couple $50 games a year. If the PSX games cost "what they should have" I never would have been able to play even half of what I got.

Peter


More Creators