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The High Concept Cliffs - Design Land - Extra Credits Video Games

After spending a few years away working on his next game in the wilds of Design Land, James Portnow writes in to tell us what he’s learned about crafting a High Concept for a video game and how you can avoid the many perils and pitfalls that happen along the way.

Looking for more episodes on game design?  Then try out the links below!

Should You Care About Canon? I Decision Trees I Confessions of a Licensed Video Game Developer I Killer Time Loops!  I The Pandemic is Killing Board Games

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The High Concept Cliffs - Design Land - Extra Credits Video Games The High Concept Cliffs - Design Land - Extra Credits Video Games The High Concept Cliffs - Design Land - Extra Credits Video Games The High Concept Cliffs - Design Land - Extra Credits Video Games The High Concept Cliffs - Design Land - Extra Credits Video Games

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