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Melvor Idle
Melvor Idle

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Dev Update #21 - Survey #4 Insights

Hey Everyone!

We’re back from our quiet week… kind of! Malcs is (allegedly) away this week, which means you’re stuck with me 😈 This is another pretty low-key post as we work away on our next set of content, so we wanted to take a look back at the most recent survey today.

👀Alpha Survey #4 is now closed!

As of today, Survey #4 is no longer accepting new submissions. We’ll be taking more time over the next week or so to properly digest the feedback, but we’ve already picked out a few key learnings based on the results.

🏋️ What the team have been working on 

Here’s what we've been working on since our last post!

Development

Malcs:

Coolrox:

Game Design

Prat:

Artwork

Tapi:

Conclusion

That’s all for this week! We have an enormous amount of content in the pipeline at the moment, and we can’t wait to get it in your hands! In the meantime, we’ll be chatting and reading all your feedback and suggestions (excellent and… otherwise…) over on Discord! See you there 👋

- Althalus

Dev Update #21 - Survey #4 Insights

Comments

It's not just the GP cost of animals imo its also the upgrade cost of the buildings unless you dont plan on really swapping them around much. it takes sooo much wood and ingots to upgrade them when you multiply that cost by 10-15 buildings

Evan

hopefully things will seem more affordable when we get thieving

manell729


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