XaiJu
Melvor Idle
Melvor Idle

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Dev Update #2 - Bank Sneak Peek & Alpha Progress Update

Hello everyone!

Today I’ll be showing you through some of the new Bank QoL, while also providing an update on the status of the Alpha release.

Bank

Below is a preview of what kind of Quality of Life is coming to the Bank.

Note: The Bank is scheduled for a UI Rework as more mechanics are now making its way into the game.

Here is what is being shown in the GIF:

Another feature we have that wasn’t shown in the GIf are placeholders. You can set an item to be a “Placeholder”, and it won’t be removed from the bank when sold.

As it currently stands, placeholders take up a Bank Slot. They can be moved and rearranged just like regular items.

Progress Update on the Alpha

I have no doubt everyone is reading this in hopes the Alpha has been released. I’ll be sure to update you on every single Patreon post about the status of the Alpha.

We are quite close to the Alpha release, but there’s a few boring tasks still left to complete before I can get it in your hands. Below are the main things we are still working on to get it ready.

Statistics System

This system tracks all the stats in the game, including stats required for Completion (Like Item Completion). Coolrox has been working on this system since his return and has made great progress. The system is functioning for Skill-based stats, with Item/Currency stats almost ready to be tested.

Cloud Saving

I’d like to add support for Cloud Saving prior to the release of the Alpha. We already have most of the basic Cloud integration already implemented, we just need to extend this to the save system.

UI Updates

There’s a few annoyances with the UI in terms of how it functions. I’ll be resolving these prior to release.

In Game Error Handling

We need to implement a proper error management system in the game itself so you can report bugs more efficiently to us (and actually see what went wrong when something breaks). Right now we only force the game to break in our development build, which isn’t ideal for a production environment.

Release Management

We will need to set up a release management schedule/system on our end to handle updates. Updates won’t be as quick as Melvor 1 due to the offline nature of the Client.

What we have been working on

Here is what we’ve been working on since last week.

Development

Malcs:

Coolrox:

Game Design

Prat:

Artwork

Tapi:

Recapping from last week’s New Post

There isn’t much to recap from last week’s post, but I’ll add some clarifications here just in case.

Is Melvor Idle 2 planned to be supported for many DLCs like Melvor Idle 1?

Yep! We have plans to support MI:2 much like MI:1 for as long as we can.

Will Mod Support be available during the Alpha?

No - official mod support will not be available during the Alpha. This won’t arrive until much later in Early Access.

When was the Roadmap last updated??

Yesterday - Tuesday 13 May (Australia time).

Conclusion

That’s all for this post! We’ll speak again at the same time next week.

-Malcs

Dev Update #2 - Bank Sneak Peek & Alpha Progress Update

Comments

With the place holder system, can we (or, would it be possible to or do you plan to) exchange set ups, similar to bank tabs in OSRS? I.e. can we share a tab setup for like bossing, or skill specific like farming?

Thesongaro

Exciting stuff 😍

Ormzy


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