Sunday Progress Report
Added 2021-03-21 18:52:33 +0000 UTCHello one and all ^_^ it's time for the Sunday progress report.
Staying In Eating Out has progressed, I've added in some fluid sim, some neck nibbles, and a lot of fox reaction.
As for what else has been going on, I made up a 'to do' list of small activities to review when dealing with the vaccine side effects. Fixing the Basted Otter motion blur and shader issues took precedent, So This week the laundry list of housekeeping has been interspersed with the animation. Stuff done was all useful things but don't make for good 'content', refining and updating a 'pose library' (when a certain type of expression is needed one can be pulled from the archive and tweaked) or updating a quick select gismo so it's got a more sensible layout (one button selects everything on the left arm, or the wrist, the digits, etc...) which helps immensely when flicking between regions of a character when refining animation.
I'm also trying out a new scheduling method for work, everything gets chunked into blocks, where possible actions are systematized. I'm looking to let this 'bed in' for a few weeks to give me time to refine things, get a better handle on time estimates for scheduling. During this time activities will cycle between animation, housekeeping activates, and small odds and ends that have built up over time and need sorting.
Once the housekeeping is finished I'll switch those blocks to the last things that was voted on, Location Creation of the Bosses Office once that's done I'll start the 'side actives' polls again, will see how this works and might keep it permanent so once a side activity has been chosen it will get 'locked in' till finished. Less jumping about between activities and will make the votes more meaningful.
Also my current idea for when Staying In Eating Out p3 is finished is going strait into a short animation building on the preview images I did of the fox (with the new much more detailed fur) and the toy from the post here: https://www.patreon.com/posts/48140005
The goal of these will be seeing if I can keep animation time down by leveraging a loop based workflow to both get quick feedback about the new longer render times and if I can get the speed of content releases up.
I also added Cam 2 from Basted Otter (needed extra time to render it), to the release post: https://www.patreon.com/posts/48753794
Next week will be further work on Staying In Eating Out P3 and see if I can get the ending blocked out and begin with polishing.
Small note on files, as Patreon limits file size to 200mb I'm providing all files bigger than that as split zip files. Just download the .zip and all the other parts .z01, .z02 ... to the same directory double click the .zip and Windows 10 (or any half decent archive manager) will happily open it. (should this be a problem please message me directly and I'll sort out alternative download means via DM)