Goddess Maker Game Section “Lab of God”
Added 2024-09-22 01:25:13 +0000 UTCIntroduction:
Since there are those who are curious about to what degree the game sections within Goddess Maker's route-based gameplay differ from each other, I made a sample basic outline featuring Goddess Maker’s initial section “Lab of God” that should help better clarify my main considerations for how I develop each of the game sections.
“Lab of God”
Main Objective: To Discover an Ascension Mechanism*
Main Themes: Human Experimentation and Human Limitations
Central Characters: The Player Character (POV) and the Partner Character (also referred to as “Allia”)
Central Mechanic: Cross Axis Dominance-Relationship System
Central Gameplay: Operations in a Lab Environment with a Self-Interested Autonomous Partner Character
Relationship to Ascendence: Unrestricted Discovery
Mode of Growth: Nutrient-Focused Natural Body Development
Moral Alignment: Positive Start, Mechanically-Incentivized Negative Temptations
Dominating Position: Up for Grabs
Preceding Section: This is the Game’s Initial Section
Preceding Criteria: N/A
Progression Incentives: Accumulating Capital and Accumulating Research
Route Change Exits: Forfeit of Lab, Accomplishment of an Ascension Mechanism, or Departure of a Central Character
*A way for a human to become a god.