Introduction
In Goddess Maker’s “Lab of God” game section, Mental Impediments are an interactive means to permanently increase the player character’s intelligence alongside nutrients.
Gimmick Explanation
As the player character nakedly researches competencies, such as chemistry or advanced math, they are inflicted with unique “Mental Impediments” per the subject researched, due to not possessing the level of intell...
2025-10-17 17:31:11 +0000 UTC
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Introduction
To preface, I wasn’t going to add additional support tiers until someone explicitly asked me to, since I was unsure it would be appropriate to give platform to higher payment options, when I don’t intend to offer anything extra.
Many of you who have played my game, “Goddess Maker”, have often commented in your and my belief that the project is one with high potential and what I am accomplishing with my labor is a great and passionate interac...
2025-09-30 23:12:05 +0000 UTC
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Date: September 14th, 2025
• The last of the A.2.X series of updates, until A.3’s development.
• Much parallels to A.2’s initial build development.
• Aside from the boatload of new experiments and story content, the 25 new character sprites, alone, is something that I feel the community will really appreciate with this big update.
• As is the precedent set by the other development builds, distribution is limited to those who meet t...
2025-09-14 14:27:05 +0000 UTC
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Introduction
The corresponding illustration to this post features the community-commissioned characters “Brad” and “Celine”, whom are connected to a community-commissioned Goddess Maker mod in-development called “Workplace Tension”.
Mods in Goddess Maker
Granted Goddess Maker’s large mechanical ambitions, it’s a game, in the making, that has a wide and diverse potential for mod support, whether in swapping character ...
2025-08-11 22:33:22 +0000 UTC
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Introduction
Today is the Anniversary of the Release of the First Distribution Build, A.0, of this Official Multi-Year Goddess Maker Project.
As A.2.2 is coming near, today seems to be the ideal day to present a new volume of the pre-release Q&A.
On Chad and Stacy (Featured Illustration)
The promotional illustration for this Q&A is the character art for Chad and Stacy , and as there are many more characters spri...
2025-07-29 06:48:17 +0000 UTC
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Introduction
From out of left field, there’s a mechanic in Goddess Maker’s “Lab of God” game section where politics is involved, a distinct mode of operation away from the norm of conducting lewd science, but one whose importance to the game section is highly complementary to “Lab of God” whole human-centric tenet.
Simply put, the ascension from man to god, incorporates an ascension from man to king along its path.
The Attributes...
2025-06-26 14:21:06 +0000 UTC
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Introduction
As Goddess Maker is presenting itself as a roleplaying game set in a unique developer-crafted world, it is key to ensure that the characters are beholden to an in-game purpose.
Many in the Community Custom Character discussion have often asked about a guide to help them understand how their character can fit into Goddess Maker’s world, so I made this list of character archetypes that they can fit their character into.
Note that ga...
2025-06-04 09:15:36 +0000 UTC
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I express a strong vocal interest in seeing the actualization of a centralized Ascension Fetish Online Community, and if such a community were to exist it would need a foundation to lay itself on, in order to prosper and grow.
This proposed website, would be similar in its scope and aim to the late "omnipotent-girls(dot)net" website, but lead by people with an agenda to see the fetish prosper long term.
Content-wise it would be more ambitious, in where Ascension Fetish stories, ...
2025-05-15 09:09:02 +0000 UTC
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Date: April 30th, 2025
• The first of the A.2.X series of smaller, more frequent updates.
• A.2.1’s main focus was the development of new art assets to replace many of the placeholder icons featured in A.2.
• As is the precedent set by the other development builds, distribution is limited to those who meet the financial qualifications of the Game Access Membership Tier.
• Note that saves for A.2 won’t work with A.2.1, per the...
2025-05-01 04:56:45 +0000 UTC
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Prelude: Commentary on Attribute Color Choices
To those whom filled out the recently closed attribute color preference form, I thank you as it has help me settle on my definitive picks as seen by the above image.
To further explain my picks, here’s my thought process:
Height : Green
• Not the obvious pair to associate “height” with the color “green”; however, if green were to represent a growing plant, then green ...
2025-04-14 12:29:43 +0000 UTC
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As Goddess Maker has multiple independent growth attributes such as height and intelligence speed, it is wise to categorize them by distinct colors for immediate reference.
Although I have my choice of color preferences for each of the attributes, there are some choices I am not completely sold by and am open to new suggestions for the better overall palette.
So if you have the time, please fill out the provided survey and list which colors you feel would best suit each of the o...
2025-03-29 07:40:00 +0000 UTC
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Introduction
A Talk Tree in Goddess Maker’s “Lab of God” game section is a quality of life feature that’s meant to be a type of ongoing conversation with a consequential character throughout the long timeframe of the section, engaged at the player’s own pace with opportunities unlocked along the way.
Visual Node-based Conversations
For those who understand the concept of a Tech Tree where you start at a node and branch out...
2025-03-24 06:28:31 +0000 UTC
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Mechanic Introduction:
In Goddess Maker’s “Lab of God” game section, Prestige is a mechanic directly linked to Breast Growth for the Partner Character and Penis Growth for Player Character (or Pig Growth if playing with sexual content turned off).
Normally, even with applying the bonus values that nutrients grant to raise these attributes, they could only go so far until hitting an upper limit.
That’s because the upper limit of breast size and pen...
2025-02-25 08:32:31 +0000 UTC
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If you’ve finished playing with A.2, please take a few minutes to fill out this survey.
Survey has closed. Additional Feedback may be shared through private messages.
2025-02-22 00:51:26 +0000 UTC
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Date: February 14th, 2025
•The third major build of Project Binary Ascension, Goddess Maker A.2, has been released to the patrons whom have met the financial qualifications of the Game Access Membership Tier.
• Likewise, others who wish to play the newest Goddess Maker build, please meet the same qualifications and I shall send you a personal download link to the game, as soon as I am notified of your pledge.
• Goddess Maker A.2 is a major ove...
2025-02-15 13:08:18 +0000 UTC
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Introduction:
Like the Q&A prior to the release of A.1 and now that we’re near the end of the post-A.1 period, I’ve decided to write out a new Goddess Maker Q&A.
Like the first, this too takes inspiration from my many discussions throughout these months.
Goddess Maker (Post A.1) Questions & Answers
Q: The Cleaning Mechanic in A.1 is tedious, why did you design it like that?
A:
2025-01-08 08:40:14 +0000 UTC
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Introduction
In Goddess Maker, Sex can either be a scripted narrative event, or more commonly, an interactive sequence, the latter which will be explored in this mechanic summary.
Developer’s Mindset
Sex in a lot of fetish games is often reserved in limited regard for special moments, made as its central focal point, or disregarded completely.
And in Goddess Maker, sex has been chosen by the developer to be an apparen...
2024-12-19 21:53:22 +0000 UTC
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Introduction
In the full game of Goddess Maker, NPCs are the “living” population that make up the diverse coloration of the human species.
Unlike other games where the collective of humanity is an absent force that is dwarfed to irrelevance in the face of a few characters, NPCS in Goddess Maker are meant to be inscribed with more characterization and value to them, as if their lives matter, and being felt in numbers, especially in dilemmas concerning dispari...
2024-12-08 05:54:01 +0000 UTC
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This is a poll to get a feel of the community’s favorite fetish scenarios from the twenty game-applicable scenarios below and a nudge to which I should take a special consideration in developing.
Note that these scenarios are vague generalizations, rather than certain intended events.
POST POLL UPDATE “What I have learned”
Top Pick
"Each time a Girlfriend gives their Boyfriend a blowjob, s...
2024-11-30 04:12:21 +0000 UTC
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The Character “Captain Disgust”
Captain Disgust is a world war survivor and ex-police chief of a previously prosperous urban city that had been ruthlessly demolished not too long ago.
His character is one of grumpiness and intolerance towards the selfish feats of human ambition and the collateral damage humans blindly commit on the pursuit for themselves.
He has seen the dark side of humanity whether in his days of fighting lower class crime or ...
2024-11-22 05:09:48 +0000 UTC
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Annual Membership Subscription
From this day forward, you can upgrade to an Annual Membership that guarantees your support and access to the newest game builds for a whole year, at a discounted rate compared to if you were to subscribe monthly.
If you believe in my mission and wish to support the development of “Ascension Simulation”’s Games, I strongly encourage you consider this forward investment, as there is only a sparse number of developers putting i...
2024-11-18 18:02:57 +0000 UTC
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The Character “Freda”
Freda is a character mix between the short troublemaker archetype and a glorification of the negatives of organized crime.
Freda’s concept is of a cold hearted girl, who grew up part of a historical mafia family and is very self-conscious about her stunted height, that she views as an infamia that took away her birthright.
In the “The Lab” point of view, Freda is first introduced as a rent collector and the overseer o...
2024-11-17 12:04:03 +0000 UTC
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Introduction
The “Lab of God” section has a continuity of canon events that progressively get crazier and crazier, the longer the procrastination on securing a path to godhood occurs.
This is the reasoning towards the inclusion of the day-to-day progression mechanic in “Lab of God” as, as humans we are bound to our external surroundings that we do not control and are at always at the liability of changing for the worse.
Consider it a pessimistic p...
2024-11-13 20:53:27 +0000 UTC
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The Mechanic “Grocery Store”
The local Grocery Store is an nearby institution to the lab that sells the Player and Partner Character nutrients at a generally lower cost as compared to the competition, as much of the nutrients sold are grown locally and aren’t shipped in with high fuel costs passed onto the consumer.
As nutrients are required to fuel growth, like height growth, the local Grocery Store should be the first place to source from, as the other o...
2024-11-09 06:41:16 +0000 UTC
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Introduction
The “Lab of God” section of Goddess Maker is the fundamental “human-based” section of Goddess Maker, and so is the most natural when concerning the occurrence of transformations.
These natural transformations take inspiration from real-life examples, such height growth being day-to-day with slight increments influenced by nutrition and genealogy, or intelligence growth being a result of environmental pressures.
It would be strai...
2024-11-01 09:09:41 +0000 UTC
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Introduction
In Goddess Maker, the Omni-Hub is the game area that binds the route-based game structure together and serves as the method of recognizing 100% completion.
Purpose
As Goddess Maker is a route-based game, there is a pressing need to manage and incentivize global progress, the Omni-Hub system, when introduced, will overhaul the game system to the end of making up for faults of the typical linear postgame.
One of maj...
2024-10-17 07:25:05 +0000 UTC
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Introduction
Since people liked my Height Scale, here’s the Intelligence Scale that I’m using for Goddess Maker.
How is Intelligence Measured?
Intelligence Levels are a culmination of the following measurements: Height (Brain Size), Intelligence Speed (Hertz), and Soul (Sixth-Dimensional Space-Time-Divine Measurement), with the expectation that Soul eventually overtakes Height and accumulates the purpose of the measurement.
2024-10-08 17:10:48 +0000 UTC
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Premise:
Due to the open nature of Goddess Maker’s Gameplay, there will be a lot of minor characters that serve as benchmarks for attribute comparison, as well as making appearances in random events and social experiments.
Out of the twenty proposed NPC concepts below, using the multiple choice format, please select the character concepts that appeal the most to you.
Try to keep to, at most, 4 multiple choice picks, that include picks on both the male a...
2024-10-02 02:38:10 +0000 UTC
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Introduction:
One of the goals of Goddess Maker is to present the ascension of godhood, as a potentially positive act, rather than a certain negative transition of someone seeking power for the sole sake of it.
This positive attribution of ascension is through a mechanic of “Learned Benevolence”, where the ethos for becoming a god or goddess is expanded with motivation.
Learned Benevolence
For characters like the partner ...
2024-09-29 22:20:37 +0000 UTC
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Introduction:
Since there are those who are curious about to what degree the game sections within Goddess Maker's route-based gameplay differ from each other, I made a sample basic outline featuring Goddess Maker’s initial section “Lab of God” that should help better clarify my main considerations for how I develop each of the game sections.
“Lab of God”
Main Objective: To Discover an Ascension Mechan...
2024-09-22 01:25:13 +0000 UTC
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