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Chapter 70 Seele: “Ah?”

  At the same time, perhaps because of their financial resources or because they were attracted by the popularity, a small number of game anchors began their painful journey in "Hollow Knight".

  The game is indeed difficult. In almost every live broadcast room, you can hear the hosts' voices of being tortured to the point of being broken by the boss. However, it is such a seemingly torturous game that makes them addicted and unable to stop.

  A higher difficulty level will allow players to concentrate quickly. When a person concentrates on something, he or she will not want to be disturbed, the brain will be highly excited, and they will not even feel the passage of time. This state will allow players to access more details and fun of the game.

  Moreover, this state is quite comfortable for players. Many players often feel that they haven't played much, and several hours have passed unknowingly.

  And the most important point is that this game has great control over the rhythm.

  The game doesn't actually have high requirements for personal operation. It requires simple slashing, jumping, sprinting, and at most a few small spells. More importantly, it requires players to be familiar with the boss's attack methods and rhythm.

  When you first meet the boss, you may be quickly sent back to your chair by their rapid attack frequency and unpredictable movements, but when players challenge the boss again and again and gradually become proficient in the boss's attacks, they will find that their every move is full of a unique sense of rhythm.

  They don't know how to lie like girls. Except for Zote, the boss's attack will be exactly the same as his starting move. They are quite straightforward.

  After challenging yourself again and again, you will feel that you have made obvious progress compared to the last time. This positive feedback accumulated bit by bit will be fully released the moment players defeat the boss, bringing an unparalleled sense of accomplishment and pleasure.

  Even those rough people who don't like to "carry the board" will suddenly find that they have inexplicably become enlightened after repeated failures, and they can avoid all the boss's attacks and easily defeat the boss who has tortured them for a long time.

  Coupled with the creation of the boss battle scenes, the catchy background music, and the excellent scene performance, it has almost reached the pinnacle of this type of game on the market. Just watching it seems to be a kind of enjoyment.

  This also reduces the players' frustration to a certain extent and increases the sense of accomplishment brought by winning the battle, as if they had truly created an epic.

  And, in Hollow Knight, high difficulty = high reward.

  There are never any intentionally disgusting places in it. If players feel that a certain path is difficult to pass, or a certain boss is hard to defeat, then when players overcome it, they can get rewards corresponding to the difficulty, such as important skills and amulets.

  As we overcame one difficulty after another and went through one test after another.

  Every inch of the scenery in this world will be revealed to us bit by bit.

  The majestic beauty of the Blue Lake, the desolate decline of the City of Tears, the Queen's Garden filled with crises and thorns, and the abyss filled with debris and unwillingness.

  The little knight has traveled all over this underground world, writing his own epic.

  The journey is not just about fighting. Every bug in the Holy Nest has their own story.

  For example, Quirrel, who has always been with the players, always brings a sense of security to the players whenever they see him. His words allow everyone to appreciate the Holy Nest, watch the rain, listen to the wind, and comfortably soak in the hot springs after fighting.

  Then, watch him sit by the Blue Lake and tell us his story.

  'I forget all the tragedies and see only miracles.'

  This moment brought an incomparable shock to everyone. That was why, after he fell into eternal sleep, the bone nails remaining by the Blue Lake became a source of regret for the players.

  In Hallownest, almost everyone has a chance to be saved, but Quirrell is the only one who makes players feel so powerless.

  “IGN Rating 9.6: Hollow Knight is a Metroidvania game with rich explorable content and crypts. The world depicted in the game is rich, compelling, and full of stories waiting to be discovered.”

  “Bonfire Rating 9.4: Full of secrets and fun exploration, as well as exhilarating combat, the dozens of hours spent on this game are totally worth it.”

  "Anti-Entropy Titan Game Realm Rating 9.9: ..."

  "National Geographic Center Rating 9.1: ..."

  "God City Starry Sky Rating 9.5: ..."

  The high scores given by major review websites have also added to the popularity of "Hollow Knight".

  Soon, the first week sales figures came out.

  “Congratulations to Hollow Knight for selling over 3 million copies in its first week!”

  With an announcement on the official blog of Gensokyo, all the players who love this game cheered, and those manufacturers who previously wanted to step on the game shut up.

  What a weird thing. I can't play it at all. I'm gone.

  "Hehe, 3 million, hehe..."

  In the living room, Minamiya Yu and Seele huddled together, frowning at the other side where Bronya was giggling.

  Minamiya Yu, who had just returned from going out, approached Seele's soft body and whispered to her, "How long has Bronya been like this?"

  "Since 10 a.m. when the specific sales data came out, Sister Bronya has been like this. No matter how hard Seele tries to call her, she won't wake up."

  Seele looked at her sister Bronya worriedly, and then spoke to her brother helplessly.

  "......"

  It's almost twelve o'clock now. Could Bronya be stupid?

  Out of concern for his future wife, Minamiya Yu let go of Seele, came to Bronya, and gently pushed her shoulder.

  "Hey, wake up, wake up Bronya."

  “Hehe, hehe…”

  Seeing that she was still smiling foolishly and had no reaction, Minamiya Yu prepared to tell her something cruel.

  "I'm going to get married to Seele soon, and I'm going to ask you to be my bridesmaid."

  "Hey hey... eh?"

  "well?"

  Not to mention the blushing Seele, this sentence finally touched Bronya's heartstrings, and her foggy vision gradually returned to clarity. She looked at Minamiya Yu in a daze: "What did you say?"

  "No, I didn't say anything. But you, what have you been laughing at all this morning?"

  Hearing this, Bronya's originally confused expression was instantly filled with surprise. In front of Seele's instantly widened gaze, she hugged Minamiya Yu.

  "Yu, Yu, our game sold over 3 million copies in just one week, that's great!!!"

  "Yeah, yeah, I know. I know."

  Although he couldn't experience it personally, Minamiya Yu could more or less imagine Bronya's current state of mind.

  Bronya should be excited that her childhood dream has come true after going through so many difficulties.

  "I'm so happy. I really am."

  She smiled brightly, her cheeks flushed with excitement.

  Seeing Yu's gentle smile looking at her, Bronya could no longer bear it and kissed her directly in front of Seele.


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