More playing with dForce and bellies. Its quite fun :3
I found that the divots in the skin are often caused when the object making the bulge sticks out too far. It can be fixed simply by pulling the object back a bit. The nice part about these dynamics is I can use multiple objects at once. So I can have multiple prey inside the belly, rather than rely on one oddly shaped object (which is what I used to do).
There are still downsides. In another test I found when the skin is stretched too much, it kinda explodes. It was a trick finding a sweet spot for two human models inside a belly that wouldn't cause this error. Movement is also hard, as the belly skin doesn't like it when other parts of the body, such as the legs, come in contact with it. You can kinda see that here, but since the legs don't move, its not so bad.
My next test will be a pred laying down on its back. I'm curious if the belly will cave in on itself now that its upside down.
Shadow Arxxy
2018-07-03 19:01:57 +0000 UTCMircea Kitsune
2018-07-03 18:15:36 +0000 UTC