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Thomas Marcos

Thomas Marcos

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Thomas Marcos posts

Procedural Clouds Shader

Blender 4.4+

This procedural cloud shader was designed to integrate seamlessly into your Blender scenes, whether you’re using Cycles or Eevee. Lightweight, fast, and flexible, it lets you generate realistic cloud layers without external textures, while remaining easy to use.

Tested through the preview animations shown on this page, the shader proved efficient in a production-like context. The clouds were rendered in Eevee at three minutes per frame, while the terrain was ren...

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