High heels may look good, but they don't help you when running from a rex.
I wanted to make a simple and quick scene, but I couldn't decide on a lot of things. I had two angles that I liked, then there was the question of clothes and nudity. I did know that I was going to render the image at a higher resolution though, so I set one up and rendered it on my new computer. Even at 2560 x 1440, the computer finished the render in just 5 minutes. I was so surprised that I simply did everything that I couldn't decide on and made it into a small pack.
This image pack has 2 angles, a clothed and nude version of each, and then 3 levels of drool for each, totaling 12 images all in 2560 x 1440 resolution.
Rendering tip: Make your scenes small
To help with the rendering speed (and overall speed of your computer) only include what is necessary in the final render. I usually pick my predator and prey, then find my camera angle, then work a background around it. In this scene, I chose the angle early, which allowed me to have a very simple background. There are only 3 models making up the entire background: the road, the car, and the mailbox. Had I not planned for it, I would have loaded the full city model with has a few dozen models. Having all the extra stuff in the scene when you don't need it is going to be a waste of time when it comes to rendering.
Just keep in mind: this isn't a video game. You do not need to build a full, complete level for a scene if you are just going to grab a single image in front of the camera. This also means that you can spend extra time and add details to the area within the camera's view. You can make your render twice as detailed by moving props in front of the camera.
The only time I add extra models is to add shadows or if I have a very reflective object in the scene. I will purposefully add models around the scene, even though they aren't in view, to get some more accurate shadows or reflections. I still do not make the scene very detailed though. For this render I could have added a building to gain a shadow on the ground, but I felt the shadow would have taken away from the current light setup.