Hello everyone, welcome to this week's progress report.
Level:
This week, the Environment Team focused on improving the landscape material by adding features like height blending, reducing texture tiling, and enhancing both structure and performance. Meanwhile, we worked on creating the ruins of Apoc and began integrating the next batch of props for locations such as Pearl Village and Lake Village.



Code:
This week, we continued improving the combat. This includes, improved soft lock behaviour when not target locked onto an enemy, added camera effects to finisher moves, improved dodge and movement behaviour during attacks for NPCs, and many smaller tweaks.
Further, we continued working on the combat arena, creating multiple loadouts for every combat scenario, each with its own highscore counter. The analytics and feedback sections have also been finished.
In the sandbox, ropes and chains have received some upgrades, namely start/end attachment points and custom material support for the Rope/Cable.

Character:
This week, we worked on the alternative versions of the hopper, improving the green jungle/grasslands version and also creating the desert version.
We also updated the UVs of the boss character body and the new Bol character based on him to ensure compatibility with the existing characters and textures.

Animations:
In the animation department, we mostly focused on Combat polishing this week. This includes going through each weapon move set to tweak their timings and a lot of playtesting to list all the things that still need to be improved about enemy monsters' moves and AI behaviour. Our work on weapon special attacks also continues in the background.
We have completed a total of 66 new animations for Maya x Bol which will be available in 41 new animation entries.
Design:
On the writing/quest/story front, we are working alongside our freelance writer on the writing and implementation of the A-tier romances. Currently, we are focusing on Maya x Locu.
The design team also worked alongside the coders to improve the combat system, balancing weapon values, AI behavior, and improving systems under the hood for a better, more flexible editing workflow.
Thank you for all your continued support,
-Wild Life Team
bobbie anderson
2025-07-29 21:37:35 +0000 UTCFran
2025-07-24 20:17:02 +0000 UTC