XaiJu
adeptussteve

adeptussteve

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adeptussteve posts

Development Update 13.03.2026

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Development Update 06.03.2026

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Development Update 27.02.2026

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Development Update 20.02.2026

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Wild Life - Build Statement for 2026

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Development Update 13.02.2026

Hello everyone, welcome to this week's progress report. 

Level: 
After completing our work on the last major location last week, the Environment team moved on to working on quest areas to improve playability and fix issues for the upcoming March build. At the same time, our 3D artists continued their efforts on creating interactive objects and started work on producing textured and fully detailed foliage assets, which will replace the blockouts currently in...

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Development Update 06.02.2026

Hello everyone, welcome to this week's progress report. 

Level: 
Our work on blocking out the major locations is concluded, and the meshes have moved on to full production. We are now preparing for the March build by reviewing and polishing quest locations. This week, we started fixing several cave entrances on the world map and rebuilding the mountain peak. Our 3D artists also worked on interactive map objects such as chests and door mechanisms. We are mak...

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Development Update 30.01.2026

Hello everyone, welcome to this week's progress report. 


Level:
 
This week, we continued working on the implementation of the Yterra blockout and added further details. Simultaneously, the production for the final assets for Yterra and Adún based on these blockout models has been started. We are also working on the design and models of Interactive props such as chests, levers, door locks, mining ores, and more.

2026-01-30 13:38:27 +0000 UTC View Post

Development Update 23.01.2026

Hello everyone, welcome to this week's progress report. 

Level: 
We have started modeling some additional personal space ships for some of the entourage characters that landed on Kerpal in pursuit of personal goals.
Work on Yterra continues, as well, we are now placing the tilesets and dressing the area up to get it to a complete blockout B stage.

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Development Update 16.01.2026

Level: 
With our return to the office last week, the Environment team focused on the Secret Area and Yterra, finalizing the tileset blockout for the production of finished assets. On the tribal side, we added patterns to the buildings of the Sky Village to introduce a touch of color.

2026-01-16 16:47:14 +0000 UTC View Post

Development Update 09.01.2026

Happy new year Wild Lifers!
Welcome back, we hope you had a restful and merry time at the end of 2025. Our team is back at it and we are pumped to tackle this year. Our goal is set - finish Wild Life and get to a smooth release for Q3/4.

This week was a lot of organizational tasks, meetings and planning on all departments and we are now ready to go. Expect our good ol’ weekly dev blogs to return by next week.

Let’s grab our new-years resolutions and get them done ;)

T...

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Wild Life Combat Arena Community Event

Human Combat Arena Highscore Challenge

The arena is open, the gloves are off, and it’s time to see how far you can push your skills.

This is a full-on highscore chase in the Human Combat Arena, where you fight against weapon wielding enemies and try to squeeze every last point out of a run. Clean execution, smart risk-taking, and adapting to pressure will matter. If you want to compete for prizes, this ...

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Build Release 10$ December 2025

Welcome all!

Here is the release of the 10$ build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~20Gb)

2025-12-17 15:40:21 +0000 UTC View Post

Public Build Release December 2025

Welcome all!

Here is the release of the public build for December. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~20Gb)

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Build Release 17.12.2025 Announcement and Changelog

Welcome to the December build release!

Where do we begin.. The landscape is making good progress with the visual upgrade, we now have implemented the new landscape material with the new textures, terrain color blending with cliff and rock models, new rock materials and textures, new water body meshes and river-beds, and an updated, more detailed terrain mesh. We also updated Sky Village buildings and other parts of the world. Many quests have been improved based on your feedback, so we ...

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Wild Life × Kiiroo – Official Partnership Announcement

Hey everyone,
today we finally get to share something we’ve been building behind the scenes:

Kiiroo is now the official interactive toy partner for Wild Life.

Wild Life has always been about immersion – from roaming Kerpal’s jungles and deserts to building real relationships with the characters you care about. With Kiiroo’s haptics, we’re taking that a step further so key moments of intimacy aren’t just seen and heard… they’re felt.

...

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Member Testing Build Release December 2025

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Build Release 05.12.2025 Announcement and Changelog

Welcome to the December test build!

Where do we begin.. The landscape is making good progress with the visual upgrade and we are in the midst of integrating the changes, we expect them to be fully integrated in the $10 build, but you can see an in-between step in this test build already :) More landscape details, better river meshes, updated Sky Village buildings, and more. Many quests have been improved based on your feedback so we are looking forward to hearing how you find them now. ...

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Development Update 28.11.2025

Hello everyone, welcome to this week's progress report. 

Level: 
This week, we started preparing the tileset used for the Shipwreck location Yterra for final asset production, and during that process we identified areas where the tileset could be improved. In parallel, we continued our efforts in the Sky Village to import and replace blockouts with final assets. On the landscape side, we finished work on the water bodies across the world map, and have now m...

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Development Update 21.11.2025

Hello everyone, welcome to this week's progress report. 

Level: 
In the level department, we are currently implementing the Sky Village props into the game, setting up collision, material settings and other things to get them up to par with the other assets. We have also been working on UV unwrapping and texturing the statues for Adûn and continued our general landscape improvement pass.

Code:
This week, we implemented spec...

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Development Update 14.11.2025

Hello everyone, welcome to this week's progress report. 

Level: 
The Environment Team has made steady progress on the large task of the landscape rework, with a focus on integrating larger rocks and cliffs more smoothly into the terrain. While part of the team worked on implementing the first batch of assets for the Sky Village that we showcased in last week’s post, we also added updated meshes for the Galactic Ranger dropships and other detail objects ar...

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Development Update 07.11.2025

Hello everyone, welcome to this week's progress report. 

Level: 
This week, we have been working on improving the landscape look by adding little erosion details and other smaller features to make it look more detailed when you look at it from afar. We have also been continuing our work on the interior design in the Umbar houses. The models for the Sky Village houses and interiors are coming along very nicely, as well, and our huge task to create the final ...

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Development Update 31.10.2025

Hello everyone, welcome to this week's progress report. 

Level: 
This week, we continued work on the A-quality blockout for Umbar and on detail meshes for Apoc. In parallel to that, we finished updating our landscape textures, which are now waiting to be implemented on the story mode world map. The world map terrain mesh is also progressing through its detail pass, and it's looking better and better.

2025-10-31 16:00:40 +0000 UTC View Post

Development Update 24.10.2025

Hello everyone, welcome to this week's progress report. 

Level: 
We have continued working on the detail meshes for Apoc and have started the next phase for Umbar, creating a tile set for all buildings. In parallel, we’ve been testing our foliage production tools, focusing on mesh creation and wind animation. On the other side, we’ve completed a major update to our landscape material. Our current focus now is on improving textures and refining th...

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Patreon 10$ Build Release October 2025

Welcome all!

Here is the release of the 10$ build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~18Gb)

2025-10-17 12:25:12 +0000 UTC View Post

Patreon Public Build Release October 2025

Welcome all!

Here is the release of the public build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~18Gb)

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Build Release 17.10.2025 Announcement and Changelog

Welcome to the October build release!

Big changes that the environment team is working on aren't quite ready yet, but we finished the A-quality blockout for Sky Village buildings and large structures. The canyon region also has a nice first pass for the foliage blockout done and it's looking nice already. Additionally, we have created a very cool castle-prop set for the sandbox, which will allow you to make awesome castles, a nice fit for the spooky month. 

Our design team al...

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Member Testing Build Release October 2025

Welcome all!

Here is the release of the Member Testing build for October. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.

MEGA (Classic direct download link ~17Gb)

2025-10-10 10:16:49 +0000 UTC View Post

Build Release 10.10.2025 Announcement and Changelog

Welcome to the October test build!

Big changes that the environment team is working on aren't quite ready yet, but we finished the A-quality blockout for Sky Village buildings and large structures. The canyon region also has a nice first pass for the foliage blockout done and it's looking nice already. Additionally, we have created a very cool castle-prop set for the sandbox, which will allow you to make awesome castles, a nice fit for the spooky month. 

Our design team also ...

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Development Update 26.09.2025

Hello everyone, welcome to this week's progress report. 

Level: 
We continued working on the Sky Village A blockout, we adjusted some materials to get a better feel of the final color scheme and continued working on the interiors.
On the landscape side of things, we have continued to improve textures for grasslands, dirt, forest floors, and rocks.

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