Hey all, welcome to the first dev update of March.
Level:
Continuing to work on Grassland, updated rocks and play areas as well as working on the cliffs and rocks around Lake Village, the desert side of the canyons and the AdΓ»n dungeon.



Code:
Separated dialog animation logic from general animation blueprint and adjusted it according to game-design requirements.
Started work on the curve editor for the sandbox animation editor.
Character:
Almost finished work on a new character: Flint, bouncer in the Mayor's temple, a horse-style male Kerpali based on Grokβs skeleton as well as an outfit for him and his hairstyle.
There has also been progress in various outfits.





Animations:
Started work on a threesome minigame for Max (Max + two Maya-based characters).
Continuing transfer of routine animations to all skeletons.
Design:
Shiva the huntress can now be found on a cliff east of the Apoc canyon pump station. You will be able to meet her on her world quest at 5 different locations in the world. Playable as Maya.
More cutscene progress and improving blockouts using raw mocap data.
Combat design ongoing, currently working on Combat AI (Melee and ranged) including editing workflows.
Thank you for all your continued support,
-Wild Life Team
Maximan12321312
2024-03-09 08:17:09 +0000 UTCForest
2024-03-09 06:11:51 +0000 UTCMars Project
2024-03-08 22:13:33 +0000 UTCNico Robin
2024-03-05 13:59:03 +0000 UTCXhua Evans
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2024-03-01 14:24:25 +0000 UTCNiko
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2024-03-01 12:57:13 +0000 UTC