XaiJu
TallBoys
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Breakable Windows and Doors - Interactions Update

Hey everyone! We're working on enhancing world interactivity, especially when it comes to adding a bit of controlled chaos. We're reworking windows to be more dynamic—not only can you break the glass, but you can also open them quietly using the latch from the inside. This feature allows you to navigate the environment more strategically, avoiding unnecessary attention from the Militsioner and reducing frustration.

We've seen how much fun breakable objects were in the demo, and we're expanding on that by introducing more creative ways to interact with the environment and challenge the Law.

This week, we’ll also be sharing more little insights into the development process, so stay tuned for more updates!

Breakable Windows and Doors - Interactions Update

Comments

That way it would be discovered later on

Astra_Fangs

Breaking rotten doors would make so much sense though, like in my first playthroughs I left the bottom city almost immediately. What if the flood makes the doors more fragile?

Astra_Fangs


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