【Update】
Vitus Park v1.2 (03/06/2024 update)
Conversion from GTR2.
Fictional circuit in Switzerland.
-CSP recommended
-48(36) pit/start
-4 layout
-AI, cam
Credits & Thanks;
Fredhot and Thierrydu81, the author of the GTR2 version
-Attempts to contact them have gone unanswered. Thank you for their work.
AC Converted by shin956
AI by KevinK2
logo.png by Fanapryde
Edited textures, logo_switzerland.dds, helis/planes/blimp by Mascot
Textures, Lighting, CSP rework by Mike08
Cam, ext_config by CrisT86
marshall, some textures by kunos
Test and Feedback by Breathe, Mascot, RMi, KevinK2, twobegreen, Mike08
Video clip by Mike08
Enjoy.
v1.1 changelog;
-sand edge is now smooth.(One part could not be smoothed properly and was left as is.)
-Marshalls have been placed.
-The cones are now in place. (national layout)
-trees and bushes has been placed.
-Updated VAO.
-Smoothed background mesh.
-Updated Peugeot logo.
-Renamed UI from Vitus Parc 2009 to Vitus Park.
-Some mapping fixes
Mike08 update
- new textures & addtional NMtextures
- shaders tweaks
- CSP custom grassfx
- CSP lighting tweaks
- Added loading screenshots
v1.11 changelog;
-New ext_config and Cam by CrisT86.
v1.2 changelog;
-Smoothed corner edges. (Suggestion by Papifix. Thanks.)
-Changed crowd textures by Kniker97. (Thanks)
-Treewall was removed and replaced with kunos trees. (Suggestion by Mascot. Thanks.)
-Updated ext_config.ini.
-Fixed curved bridge.
-Fixed floating objects.
-Added flagmen by Mascot. (Thanks)
-Added Alternative Billboards & Textures skin by Mascot. (Thanks)