This week in WIPs...
(Once again, I must emphasize that this mod will be completely freely available once completed or not. Thank you all for supporting these oddities, even if its random sometimes)
We're very slowly crawling toward the finish line, on all fours at a snail's pace this month.
Butt I still want to show off some extra work that's being done.
Test maps, zoo maps, etc are a great developer's tool for getting immediate feedback on a feature. It exposes access to monsters, AI, weapons, etc, so you can experiment freely.
It's also cool for early access folks, though it spoils the goods too quickly.
Anyways, here's spoiling the goods so far... be sure to read the captions
Prefab room, for experimental room stuff. Treat it like an idea IKEA.
The classic 'zoo' of the game's monsters (in this case a DooM mod)
A scenic area with a very 'different' kind of pick up
Up-side
Down-side
Weapon room! Pew pew! (ew, what's that on the left...?)
Your first encountered frenemy in game: Your pal, HDBTI don't want to spoil too much more. This game is still very trial-and-error, finding the fun.

Tweaking these old graphics is a guilty pleasure though. X3