XaiJu
OTKproductions
OTKproductions

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LAST FORCED DELAY...

I know this is about to get to 1 month delay, but it's something quite necessary. In my play through, I realized the game had a big weakness. After several in-game days, training was becoming far more "pain in the ass" than fun. Training consists of 5 mini games where Marco can train with each of his classmates and Ms. Schumann. For the ones who had played World of Warcraft or any other MMPOrg, it's kind of the equivalent of grinding, or daily repetitive quests you must do to get badges to get a better armor, sword, shield or mage tunic. Most people hate that stuff, and developers had too much trouble in making this type of content less boring. I haven't found yet an RPG that doesn't have this kind of repetitive, and sometimes boring content you must do to grow your char's skills. I know this game is tiny and minuscule compared to any RPG from a big company, however, these examples served to make my point. 

I had to make some major adjustments to try to avoid training becoming a must activity that is not fun at all. What I did was adding a major spanking scene that will trigger in case Marco has repetitive mediocre performances, plus some other minor scenes and an extra mini game with surprise hidden rewards that may have impact in progress. Also, I'm changing the training system, because with some chars is just a chain of several dice rolls that can become annoying. 

The other parts of the game work fine. It's totally unpredictable and non repetitive. Because of it, you may find some days a bit boring, as few interesting things happen, but then you can have a really intense one with a lot of emotions. How this happens? First, all chars move through locations randomly, like it happened in Spankytown College. Let's imagine you go to the cafeteria looking for Angela, but Angela is at the gym at that moment. However, you find Greta there and play with her a RSP match, where you lose and Greta takes some kinky revenge just for fun. Maybe you go to the gym wanting to train, but the gym is empty as everybody is somewhere else...then you lose a turn. There are also some random events that when they happen, they might change completely your plans for the day...

I expect to finish these changes plus final adjustments by Monday.

Thanks for your patience!


LAST FORCED DELAY...

Comments

No worries! (I remember you said you were quite the enjoyer of "tough" videogames.) But yeah....best not make it TOO tough! We're here for the action!

Ken L. Black

This is the period that makes the difference between a good game and a crappy one. Don't rush it! If a part needs a redesign, redesign it. Even if it takes a month. Beats boring and crappy -- a crime for which we would never forgive you! The only one creating deadlines is you. It's done when it doesn't suck!

darthbrat

Great job seeing what needed to be changed to make this game even better. Many thanks for your efforts and another sneak peek.

Jason Voorhees


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