I figured out the crashing issue! After a week and roughly 100 builds! 😩
I didn't think it was a graphics issue, but it turns out it was GPU Occlusion culling, and a specific doorknob it really REALLY hated. If this doorknob had a chance of coming into view it would crash. But pinpointing that was extremely difficult until I concluded part of the problem was where the characters were moved to.
Now here's a note of some possible issues, be sure to report problems on discord:
Because of the change in lighting some scenes may be too bright or too dark
You may notice some environmental effects like leaf particles, fireflies, etc which come from the new sky asset used. I've done a lot of configuration but how the system uses weather, effects and such need more experimentation. There's also an issue where audio from this asset is not affected by volume settings.
Minimal graphics settings for now (many settings may not work) and worse performance: I haven't been able to dive into optimizing things. As such performance may be worse than ideal. Higher memory usage too for now. Many configurations need to be remade. But do try STP to help with performance.
Certain camera angles may be broken, this is a result of upgrading to the new version of cinemachine.
Broken shaders: There may be some instances where a shader is pink or is breaking the matrix. In some cases these are effects planning to be replaced, but other cases may not be ideal.
Next, here's a few things to look forward to:
STP is used for AA, a big reason I wanted to move to Unity 6 is STP. Try it out. It is the default AA currently, but also it helps with resolution scale. The above images demo this. The images above show native res and STP at 40% resolution. It helps performance a lot while maintaining solid sharpness (the second images are either CPU bound or my laptop was heating up too much). this feature is also on mobile.
Better shadows! I'm using a new shadows asset to help with shadows rendering, I don't know if this will be a permanent solution but it is what I'm using for now.
Thats all for now, I'm taking a break finally. I'll have news on what's planned for next release soon.
~Sacb0y