So last month I started on a bunch of outfits, and now reaching a stopping point there's now at least 30 new individual options coming. And I've decided the most efficient option is to do them all at the same time. For me, I tend to be much more efficient doing the same task many times. So often I stick to the same phase across multiple subjects.
This case I did a bunch of Marvelous Designer all at once. Then imported them and made adjustment in blender all at once, and now I'm texturing all at once, then skin them (so they move with the rig) all at once, and finally I'll implement into Unity all at once.
But this also means animating is out of the question for now, so sorry I'll have to ask that you wait on that for a little while longer! DX
I think after this huge batch of outfit items, I'll hold off on any new outfits unless it's a variant which is mostly a texture difference. There is a few I'm skipping, so maybe those will get done but we'll see.
Here's the whole list! I'll do more previews once more texturing is done!

Also I should be testing Android and WebGL builds soon, so keep an eye out for that! Trying to find time to fit everything I need! DX
Also for a last showing, here's an untextured showing of Naomi's main "outside" outfit.

And here's a close up of the shoes! I'm planning to add some kinda logo to it, not sure what yet... There's also already 3 color variations for these!

Oh also a minor side note, I discovered an error I made sometime ago that disabled Deffered rendering for me, now that thats fixed I can possibly use better SSAO and Screen Space Reflection options. Just something to note if you notice some visual improvements later...
Oh and yes the collar should have a leash, I bought an asset for that recently for rope physics.
Thanks for your support!
~Sacb0y
Momoiro Software
2020-05-14 07:43:19 +0000 UTCCynical Manchild
2020-05-13 13:07:13 +0000 UTC