Sorry I took so long to make a release but I set a deadline for myself where end of February is when I start free public releases regardless of the current state of the games features. So I spent that last week or so cramming as much as I can personally manage. AND I DID A LOT! I wanted to do more especially to show these features but I'm simply out of time to deal with complex problems like this.
Due to the fact I need to elaborate on whats implemented a much more simplified bullet point list will be posted at the bottom.
Please know this build is in an experimental state, so while much of these features can be seen through implemented tests, certain other things won't be visible yet in terms of actual use.

This might sound like an odd big addition considering the "Three Weeks" demo but this is an entirely different setup. The expressions in the Three Weeks demo is done using "Lipsync" which for me personally is good but severely lacking in a lot of areas. So the plan is to relegate it purely to lip movement not expressions in general. And outside of VN style scenes just use a different expression trigger system all together. This would mean no or more "loose" lipsync during sex sim, but with a higher variety of expressions and poses.
The expressions are now triggered by the dialogue system or animation triggers, and separate eyebrows, eyes, and mouth poses, using combinations of them to create expressions. The above gif is basically those expression combinations playing semi-randomly.
These will also be used for moans and such as well, but that has not be implemented in this build even though the function is there. But you do see them as a result of dialogue tests during sex sim!
And speaking of that...

In order to use Expressions I needed to wrap everything around the dialogue system to trigger them, as a result now Naomi will spout a variety of dialogue during sex sim gameplay based on a variety of conditions. This is something I've been wanting to do for a long time all the way back on The Couch. It's just the matter of not only setting these conditions but also checking them was a difficult problem. But the current system works quite nicely so i'm very excited about this! It's not as robust as I planned, enough to be a central gameplay mechanic, but it may have some potential.
At the moment there is only limited implementation but shortly it will occur all over the place. Various idle dialogue, dialogue based on actions you take (button presses), and all driven by a long list of conditions! Arousal, what the current animation is, how long since Naomi or the player has climaxed, and more!
The dialogue will play in a little box at the top of the screen. Secondly, there is also a menu for things the player can say to Naomi as well!

This menu will in the future change based on certain more limited conditions, originally I wanted it to populate automatically but right now it's quite manual. I may have some trickery for it in the future, but for now it is what it is. At the moment there's two questions you can ask Naomi and her responses will change based on certain conditions!
Sex sim dialogue may not be voice acted, unsure.
Look forward to proper implementation of all this very soon!

On top of the previous condition system I've also finally implemented H-Levels (Name pending)! Which basically once certain conditions are met Naomi's H-Level will raise which affects aspects of her appearance, and arousal rate increase, and dialogue. Think of it as her horniness level which doing things she enjoys "flips her switch" in a sense.
Speaking of appearance, Naomi can now get heart eyes, and incrementally sweat which may also be used for general wetness. They both also reduce over time too.
Right now all aspects of sex sim need balancing cause everything can happen WAY too fast, but it works for testing right now.
This may change but at the moment here's an outline of how things work:
And as I said before the dialogue system can read this state and adjust accordingly too. I do want to add things like some mild animation changes, and other effects but thats all for the future!
You can now customize your male bits! The UI for it is probably the worst, any ideas on this would be helpful. Also this time around the influence of the color is HEAVILY dependent on the lighting here. I think I need to do more with the indirect lighting, or maybe let Naomi's face light contribute to the player. Or it might just be the cow girl scene specifically where it's both not in direct light and in shadow.
But for now just understand the colors at least in the cowgirl scene may look much darker.
Regardless the feature is now here, and I can improve on it over time, I do plan on adjusting the textures a bit too soon. And maybe giving options for "glow" just for more fun.
In the future this is will apply to all d**k models, but for now only the human variants. That requires some integration with features that will soon be replaced.
This one of all the things gave me the most trouble and I found the most frustrating, also this feature may not be included in future web builds due to a compatibility issue. I question the value of my time on this.
Also it's current implementation is highly unsatisfactory. There is no interpolation, the grope "snaps" to position and the animation continues from there.
This feature needs a lot more work, possibly not by me, so we'll see where it goes. But for now enjoy the ability to pet Naomi's head and one other function, and hopefully I disabled the instances where it looks very wonky.
All these features are experimental with barebones implementation for now in most cases
Probably a lot of unknown issues, this stuff is not well tested yet!
Uhhh...I'll update this more later if I remember more of them. I think i'm at that point where i've typed too much and my mind starts drawing blanks on things. I can't think of critical problems, just a lack of polish.
Mostly polish besides proper implementation of aforementioned features. Check out this card in particular for what else is needed for the public release.
At this point I feel like I've done a lot of what I'm capable of doing myself, so maybe from now on I feel like I can mostly focus on content...hard to say. I think a lot of the next updates largely for the demo will be related to the "Vertical Slice" or "Demo" completion which is where we try to get the game into a "game" state rather than a demo state.
Voice Acting
I've gotten writing done for the Modified Missionary scene, so expect that to be voice acted soon! There also should be some scene improvements too!
New Outfits and Cowgirl alternate animations
I really want to focus on content stuff so thats deffinitely coming, the reason i want to do cowgirl is not only for the poll but because that relates to the alternate animation function. A simple thing but one needed implementing.
Lotta stuff done, I'm exhausted, there will likely be one more build this month as it's just polish and content. But I've spent a bit too much time on this as it is so we'll see. DX
I've spent too long writing this too cause I'm losing focus, forgetting things and winding down, there was one more thing but it just passed me by a moment ago. OH, yeah about hitting the $600 goal thing, yeah thats fucking awesome part of why i streamed so much this week. I'll elaborate on plans for that soon...
Yeah, this post may have a part 2 later.
Thanks for your support peeps! I need to rest -_-...
~Sacb0y