Download the Android version of the last Naomi 3D release here!
Hey peeps, sorry I haven't made my usual start of the month update post. With all the crap happening and some failures on my part I'm trying to do my best to wrap up some client work so I can properly begin on all my plans for this month. I'll outline those things in a later post. Once again if you're been waiting for an update, sorry i'll have one soon. If you'd like to ask direct questions please do so on discord!
Alright, so while i was working on other stuff for now, I decided I would experiment a bit on testing some optimizations to put on Android and WebGL devices. Cause I really want visual parity between the two. And yeah it turns out it was mostly an optimization issue. Thanks to the purchase of "Mesh Baker" on the unity asset store it's now possible to have significantly improved visuals on android devices!
This is currently only with very light optimization as there was a compatibility issue i need to resolve so i can optimize textures and materials used and not just objects. Still the performance on my phone seemed solid, so i know i can do a lot better!
Here's some images! These visual improvements should apply to WebGL too but i'm not able to test that yet. I could only spare part of a day to do this much.
Here's some images! All images were screenshots taken from my phone.





Yeah absolutely lol. As i said i couldn't dedicate much effort to this for the moment. But these issues will be fixed in the future.
Besides fixing the above future experiments include things like limiting display resolution and such to improve performance on lower end devices.
Thats all for now, promise to make a proper update soon.
Thanks for your support!
~sacb0y