As i mentioned in my Skirk mod, i found a way to make an armature that controls all the mod's meshes as one. Steps are described in the PDF.
V2:
Replace the core VG mapping algorithm. This one is tested with ZZZ character, should be a little more useful.
V2.1: fix in workflow, you shouldn't apply the transform of the armature. Instead, use clear parent and keep transform for all asset meshes, and then apply the transform of all meshes.
Get an armature for your modv2.1
V1: Work only with GI characters
obelon
2025-06-29 09:01:12 +0000 UTC