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(Modding share) Control Mod Meshes with Armature

As i mentioned in my Skirk mod, i found a way to make an armature that controls all the mod's meshes as one. Steps are described in the PDF.

V2:

Replace the core VG mapping algorithm. This one is tested with ZZZ character, should be a little more useful.

V2.1: fix in workflow, you shouldn't apply the transform of the armature. Instead, use clear parent and keep transform for all asset meshes, and then apply the transform of all meshes.

如何为Mod添加骨骼v2.1

Get an armature for your modv2.1

mod armature script v2


V1: Work only with GI characters

如何为Mod添加骨骼

Get an armature for your mod

mod armature scripts


(Modding share) Control Mod Meshes with Armature

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오 감사합니다

obelon


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