A script has been released on GB, which can fix all mods that turned to green in v6.1 with one command. You should check the release post here first.
In short: ① Update you GIMI to 8.4.9. ② Put the sctipt "ORFixApplier_Ver_3_7.py" in your mods folder. ③ Run the script in terminal with "python ORFixApplier_Ver_3_7.py"
Most of my mods can be fixed by this script, except 4 char...
2025-10-24 16:01:55 +0000 UTC
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This is a quick one, reuse the model and motion of my RandomPlay Washroom mod. You can find their car in almost every outdoor map.
Alt+p to pause the animation.
RandomPlay Car-Belle bondage play
2025-10-21 17:18:45 +0000 UTC
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i noticed that my Columbina Statue mod sometimes crushes the game. i'm not sure is it because of low VRAM or something else. All i can do is to fix the code that cause warnings by XXMI, hoping that the problem can be solved.
All updated mods: Columbina Statue (public & full),
2025-10-20 12:54:07 +0000 UTC
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It's been quite a while since the WIP post (here). i actually finished the main part soon after the wip, but i was struggling with some effects like liquid, texture and physics. The result isn't as good as i imagined. It's just i got some new ideas these days and want to move one to the next one.
Q: What's in common among these 4 characters?
A: 1.They're from HSR. 2.They're both 5 stars. 3.Th...
2025-10-18 08:06:50 +0000 UTC
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Let me know if this mod caused a game crush.
It's actually weird that a statue can move, but ... i'll just pretend i didn't notice that.
It's the first time i work with such a big object, which reveals many model glitches that wouldn't be noticeable normally. Sorry for that.
All LoDs should have been covered. You can observe the mod even outside the island.
Public version animation length 30s, with 2 movement loop. Full version length 66s, with 5 movement ...
2025-10-05 04:55:30 +0000 UTC
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Made mods for Lauma, Aino and Columbina.
There isn't much special stuff this time, so i'll skip the preview. Columbina has a toggle, press → to take off the coat.
A small update for Ineffa's robot mod, which simply remove the modification from Ineffa's toolbox. Check the origin post for detail.
Hope you good luck with the connection errors :(
2025-09-21 16:10:07 +0000 UTC
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This is a mod of the locker in Belle's room. Animation length 2:33, alt+p to pause. There are totally 4 lockers, and i'm still working on the animation of the other 3. You can have a check if there are any conflicts (waifu shop maybe?) or any texture issue in advance.
i'll use HSR characters this time. i'm playing HSR, and i like these characters, b...
2025-08-31 07:36:36 +0000 UTC
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If you installed my mod and find that the model is replaced but the textures are not applied, (somehow looks like the header pic,) you're probably facing a low VRAM texture problem.
Why is that happening?
3dmigoto, the core of XXMI or any other mod loader, use a 32-bit hash to recognize which resource it should replace. Hash is a unique fingerprint of a resource. It is guaranteed that the same resource always have the same hash. And 2 different resources, even the sli...
2025-08-16 08:27:24 +0000 UTC
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This mod is for Ineffa's little robot summoned by her skill.
Well... I'm told that this is actually a circular saw, not a chainsaw. But there is only a chainsaw tag on pixiv, so I'll just let it be.
Key control: alt+p to pause. "]" to reset animation. "q" to temporarily disable the mod (for 2 seconds), because it has some conflict with her burst cut in.
Public version contains a 150 frame animation loop (around 5 second).
2025-08-11 19:20:02 +0000 UTC
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She's a robot, so i made it a more mechanical way.
Key controls just as usuals.
Ineffa half-node & sex toys
2025-08-02 07:13:36 +0000 UTC
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i'm offering my solution to advertise the Fantasy resort.
i downloaded koikatsu these days, and absorbed a lot of new ideas form the public characters and scene cards. i'm trying to rig the model and compose motions on my own to rebuild some of these scenes. However, it's more complicated than i expected, so this mod may looks stiffer than my mods before. i've also made some progress in adding shapekeys to armature animations. These small tentacles are controlled by a loopin...
2025-07-26 16:47:56 +0000 UTC
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As i mentioned in my Skirk mod, i found a way to make an armature that controls all the mod's meshes as one. Steps are described in the PDF.
V2:
Replace the core VG mapping algorithm. This one is tested with ZZZ character, should be a little more useful.
V2.1: fix in workflow, you shouldn't apply the transform of the armature. Instead, use clear parent and keep transform for all asset meshes, and then apply the transform of all meshes.
2025-06-29 08:25:41 +0000 UTC
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Simple description:
Animated. alt+v to show speed ctrl slider, alt+p to pause, ] to force an orgrasm.
Tested only with XXMI.
Now it's time for some chit chat about modding. You can go straight to the bottom if you are not interested and just want a download.
It's kind of hard to explain how challenging it is to make animated mod for Skirk. Her model is spilted into 5 IBs. Such spliting is quiet common in like HSR and ZZZ, but it's the first time it appears i...
2025-06-24 20:26:00 +0000 UTC
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Wise & Belle set out to Waifei in a hurry, and they forgot Nicole was still here until they returned home one week later.
A mod for the washroom door on the 2nd floor of random play. Yes, i built the whole room for it.
Alt+P to pause animation. "]" to reset animation.
Alt+] to turn on/off the light (it might be unstable as the game update.)
Lo...
2025-06-13 15:12:17 +0000 UTC
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You should be familier with this one, so i'll get it short. You can check the post おしおき甘雨ちゃん / Ganyu's Punishment for preview and details. The animation and key controls are exactly the same.
It took me about an hour to finish this transfer, proving that my MMD modding workflow is quite universal.
(There is just one weird problem: This mod will disappear if you change the time of a day. ...
2025-06-07 14:37:55 +0000 UTC
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Since i'm already using mmd models in my mod, it doesn't have to be limited in GI characters, right? i was always considering making mods for HSR/ZZ characters, but modding in HSR is getting really difficult these month, and they don't have a highly customizable like the teapot in GI.
Animation loop 42s. Alt+p to pause. ] to reset.
You can buy the blueprint of the closet from Tubby.
2025-06-01 02:48:07 +0000 UTC
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i've been experimenting the scripts and shaders for this mod for over a month, and i'm glad i can finally present this to you.
The length of animation is 2min 34s, 3700 frames in total. If this animation is exported as a commonly seen frame-by-frame mod, it would take over 10GB of your disk usage. But, thanks to SilentNightSound‘s idea of armature animation, this mod is compressed down to 100MB. Moreover, it is optimized in some more aspects:
- No lagging in the first play.
2025-05-19 16:11:11 +0000 UTC
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Let chef Escoffier cook for you.
Can also be placed in the teapot. Blueprint can be bought from Tubby.
Alt+v for speed control.
i'm being lazy, and didn't import the black texture in the previous mod... you can paste the texture in the diffuse dds if you are interested, the uv layout are the same.
2025-05-10 13:22:59 +0000 UTC
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Except the speed control (alt+v) and animate control (]) as usual, i made a texture toggle this time. Press '→' to switch between white and chocolate bodysuit. These sparkle effect looks more obivous over a dark base color.
Enjoy.
preview
2025-05-08 17:01:40 +0000 UTC
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It's Ayaka again...Just a coincidence, really.
Replace the kinomo rack in the Kamisato estate, whose blueprint can be found in Tobby's shop. This rack used to hold Ayaka's dress, and now Ayaka herself.
preview
As usual, alt+v/←/→ t...
2025-04-19 17:15:33 +0000 UTC
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It's a long time no see.
i found this interesting MMD model on bowlroll, and then made this mod.
Replace Ayaka's hairpin, which is a gift recieved after Ayaka's story quest, as i remembered.
Animated, speed control with alt+v.
preview
Ayak...
2025-04-16 16:09:12 +0000 UTC
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2/22
Mod update for Ei
Fix the bug with the boss type Raiden Shougun (stage 1)
Go to the collection post for updates.
2/12
Mod updates for Ayaka, Lumine and Paimon.
Ayaka: add rolled-back eyes, soften the physic of her ribbon and armor.
Lumine: add orgasm animation.
Paimon: add orgasm animation.
Go to the collection post for updates.
2025-02-22 01:01:02 +0000 UTC
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If you have collected a plenty amount of mods, you may have noticed that some of their texture file have a similar looking, like it shows below.
This is probably because these modders use a base body model from a same source. The model i use, whose UV map looks like the left one, comes from zeroruka
2025-02-17 15:51:14 +0000 UTC
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Full version here.
Alt+v to show the speed control slide bar.
Alt+←/→ to decrease/increase speed.
Alt+p to pause the animation.
] to force an orgasm.
2/12: fixed a texture error on the neck.
Mizuki living cloth (full)
2025-02-12 08:00:07 +0000 UTC
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i think i've borken my record of time to make a mod.
Again, the public verison contains only the piston animation, but you can try to modify the ini to add the orgasm by yourself.
Alt+v to show the speed control slide bar.
Alt+←/→ to decrease/increase speed.
Alt+p to pause the animation.
Mod file is also archived in the origin mod collection.
2025-02-12 07:58:48 +0000 UTC
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Full version here.
Alt+v to show the speed control slide bar.
Alt+←/→ to decrease/increase speed.
Alt+p to pause the animation.
] to force an orgasm.
YaeMiko living cloth (full)
Raiden living cloth (full)
2025-02-10 14:32:05 +0000 UTC
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That's it. i think i'm ready for the next version, although mizuki is still waiting for me.
i'm splitting the mod into public / full verison again. Public version contains the piston animation only, and full version contains piston & orgasm animation. However, the only difference between the 2 version is the ini file. So if you're willing to pay some time to read the code of my other mods and try modifiy it, you may get the full version for free as reward.
2025-02-10 14:15:32 +0000 UTC
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Just another pipeline product.
Well, i think that's all girls in inazuma. Remind me if i've missed anyone.
Alt+v to show the speed control slide bar.
Alt+←/→ to decrease/increase speed.
Alt+p to pause the animation.
] to force an orgasm.
Mod file is also archived in the origin mod collection.
2025-02-08 14:10:46 +0000 UTC
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Just another pipeline product. The only difference is... i don't have her in my party, so there might be bugs i haven't noticed.
Alt+v to show the speed control slide bar.
Alt+←/→ to decrease/increase speed.
Alt+p to pause the animation.
] to force an orgasm.
Mod file is also archived in the origin mod collection.
2025-02-07 12:56:37 +0000 UTC
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Just another pipeline product.
Alt+v to show the speed control slide bar.
Alt+←/→ to decrease/increase speed.
Alt+p to pause the animation.
] to force an orgasm.
Mod file is also archived in the origin mod collection.
kokomi_pre
2025-02-07 12:47:24 +0000 UTC
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