Perhaps it's time for a water break after this one :p Watch through Mega: https://mega.nz/folder/xPkUACiK#OPUXqFCxGjtemXyIaQDXug Watch through Gofile: https://gofile.io/d/SF1yI1 -------------------------------------------------------------------------------- After brainstorming for a while, trying to think of some new and creative position to put Hu Tao in. I saw the transparent glass of the wardrobe and something clicked in my brain... Bewbies pressed on glass! Something that I've seen lots of in 2D art, but rarely in 3D! So after learning some geometry node wizardry, I managed to make a modifier that automatically squishes parts of HT that presses on to the glass and change it's color to a lighter tone. Simulating the effect we often see on 2D art! Only problem is... Hu Tao doesn't have much in the bewb department XD... So I had to reeeeally press her into the glass to get at least some contact going on. But hey! It worked out eventually XD But even with the squish and squirt, I felt like I've raised the bar ever higher with each subsequent scene in this montage. To the point that having this as the climax to it, simply wouldn't be enough. So I decided to add another position with more... boom-shaka-laka to cap it all off :3 I went ahead and animated an entirely new carry fk position that gives us a much better view of Hu Tao's water works. Complete with water simulation of the squirt drizzling down the glass as she makes it rain :3 Ofc there is still one more scene left in the Hu Ling montage. And I will make sure to give it the same spice as the others. But it will serve more of a transition scene as we go back and check on how Sucrose is holding up (–⩊–) And yeah! That's about it! Hope ya like it you absolute Chad!
Pink Sama
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