XaiJu
Trinity 64

Trinity 64

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Trinity 64 posts

Interaction WIP + 4:3 & Lower FOV

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Door

Hey guys, no devlog this week because of the Holidays but here's a sneak peek at what I'm working on! See you next year!

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Other Sprite Rare Variants Sneak Peek

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Devlog - 12/16/2025

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Blocking WIP

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Devlog - 12/8/2025

Main Menu Scene + Bug Fixes / Improvements

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New Tears (wip)

Wanted them to be more crystal-like to fit with the prismatic lore aspects

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New Main Menu (still a little wip)

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Title Screen WIP

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Devlog - 12/1/2025

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New Logo + Helmet WIP

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Playground Build?

Would you guys be interested in a playground build? What I mean is, I create a level that is just a greybox with random stuff in it to test for any sort of weird interactions and whatnot. I can also use it to test certain things before putting them in a level. Lemme know!

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More New Stuff

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Weekly Devlog - 11/17/2025

Playtest Improvements and Plans

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Playtest 0.2 Build

TESTING FOR: Performance Combat Bugs Guardian Bugs Character Controller Feel Early Player Vs Guardian Combat Impressions Control Input KNOWN ISSUES: No Controller Menu Support UI Scaling Moving While Shielding but no animation Occasionally Guardians take too much damage Guardian Pathing being janky sometimes Infinite Wave Slash Im probably forgetting something THINGS TO NOTE: Keyboard/Mouse % Controller Graphics Updated Gaining Tears fills up your Canteen Your Shield has 3 Uses then it needs ...

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T64 Playtest 0.1

Added Guardians

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Weekly Devlog 11/10/2025

Playtest 0 Results

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Playtest TEST File (Read Description)

Hey guys, so before working on the proper version of the playtest I figured I would release a very small version to make sure I can properly package the game and that people can actually open the exe without any weird things happening. So be aware that this is by no means a proper test of the mechanics (you can still leave feedback tho) but there are things missing like Keyboard and Mouse Controls but controller works. Anyways lemme know! I'm really excited to have a proper starting point fo...

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Swamp Merchant

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New / Simpler Fountain Design concept

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Weekly Devlog 18 - 10/27/2025

Playtest Location / Sword Abilities / New Attack Animation

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More Progress

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Weekly Devlog 17 - 10/20/2025

Animations / Textures

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Default Sword Abilities First Draft

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Weekly Devlog 16 - 10/13/2025

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Fury, Order, Contamination

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Sword Update

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Weekly Devlog 15 - 10/06/2025

Small Updates

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Slight Sword Redesign + Future Variant Concepts

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Spectre Guardian doodles

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