XaiJu
James Osiris Baldwin
James Osiris Baldwin

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Rin Character Sheet: Level 37

First time posting Rin's character sheet, as some of her abilities had mild spoilers about Archemi's magic and artificing system (ie. the significance of ley lines) that I wanted to leave until later in the series. But you can get a rough idea how that works from her info :D

Some of her gear isn't listed here, nor her skills: there are a LOT of skills, which is where the strength of the crafter classes lie.



Rin Lu

Level 38 Mystic Weaponeer

==Stats==

Strength: 55

Dexterity: 98

Stamina: 78

Willpower: 102

Wisdom: 91

Intelligence: 121

HP: 2318

EXP: 88,649 (5644 to Level 39)

Adrenaline: 411


==Gear==

Spellgloves of Patience

20 Magical Armor

+ 27% Mana efficiency

+ 15% Spell duration

-10% Casting speed

Grants immunity to Slow, Sleep, and Confusion debuffs.


Mastercrafter’s Jazerant

330 Armor

+ 15% Damage reduction from ballistics, Light & Air Elemental effects

+ 30% Crafting Speed

+ 25% Evasion

+ 10% Mana efficiency

Light Armor

Body Slot

88% Durability

Level Required: 30

Price: 1255 gold olbia

A finely made, well-fitted armored tunic with non-conductive armor panels sewn between two layers of alchemically-treated leather. This jazerant is light enough to be worn during delicate workshop tasks.


Tourmaline Crafting Goggles

55 Armor

+ 25% crafting speed

+ 10 points to Mechanical, Welding, Arcane Circuitry skills


Ring of Peace

Protects against the Fear and Hypnosis debuffs.

150 gold Olbia (25% discount)


Bangles of Insight

+ 10 Wis, +5 Int


==Abilities==

=Racial=


=Traits=

· Savant: You are unusually, highly intelligent within a narrow field. You gain +10 to three technical skills within the same skill family, but -15 to Persuasion and Insight checks.

· Naïve: You are more susceptible to deception, with a -5 penalty, but have increased resistance to corruption and insight (+5).


=Path Abilities=

Artificing: Roboticist Specialization

Your primary crafting tree is the arcanotech Roboticist specialization, meaning that you have the knowledge and skill to craft autonomous machines powered by mana capable of performing a range of tasks, including offense and defense, companionship, and terrain navigation. You gain +25 acuity to all skill checks related to the creation of blueprints, prototypes, machines and related tools when designing or implementing robots for any functional purpose.

Create Robot VI

You are able to design and craft a variety of machina, with a maximum tonnage of 12 tons. Specific skills are required to create different kinds of robots. Basic robot types include mobile and stationary turrets, vehicles, and tanks. This ability synergizes with tools and skills to affect the difficulty of technical abilities and tasks. Mana reactivity during Encoding is reduced by 60%.

Empower Robot V

Increase offensive robot attack power by 50%, and gain the ability to add new weapons to existing robots. This skill lets you retrofit older models with updated parts and systems with greater ease, providing a 25% affinity bonus for all craft checks related to retrofitting.

Electromagnetic Armor IV

You have learned how to protect your robots with powerful electromagnetic armor created by encoding mana with Air and Light magic. EMP Armor increases your robots’ base defense by 40%. Level this skill to learn how to create robotic armor that can discharge electric shocks, EMPs, and even generate force-fields.

Magic Weaponeer III

You can engineer magical, elemental weapons and equip them to your robots. Elemental weapons do not affect the structural integrity of your machines and deal +15% elemental damage.

Overload VI

You are able to push your mana engines and magitech power systems to their limits, strategizing ways to increase efficiency and-or power output. Your machines use 30% less mana and can be overclocked at maximum operational temperatures for up to three minutes without damage.


Artificing: Weapon Specialization

Your secondary crafting tree is the weapon specialization tree: you have learned how to machine both melee weapons and advanced firearms, which you are able to empower with magical effects, damage abilities, and elemental damage resistance. You can also create munitions and explosives:

· Flechette Trap V

· Spider Mines III

· Fusilade II

· Forcefield III

· Dynamos I

· Firearms (Rifles) III

· Firearms (Pistols) II

· Swords I

· Polearms III


=Magic=

As a Mystic Weaponeer, you have access to spells and a limited selection of magical Path Abilities:

Dual-Wielding II

You are able to wield two spellgloves with a reduced mobility penalty of 20%, allowing you to double-cast.

Double Casting VI

You are able to cast multiple spells back-to-back with reduced penalty: instead of the usual 100% penalty to concentration and focus, you receive a 40% penalty.

Efficient Caster II

Your spells are cast with 25% reduced mana cost.


=Spells=

· Acid Splash

· Thunderbolt

· Fire Bolt

· Haste

· Magic Hand

· Resistance

· Kinetic Blow

· Mage Shield

· Ring of Swords

· Lightning Lure

· Induce Heat

· Freeze

· Water Walk

· Skill Empowerment

· Fabricate (Metals: Iron, Steel, Bluesteel,   Aurum)


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