Heya! This is the first (hopefully of many) progress reports ;)
I'll try to get them out daily, but can't promise you guys adamant consistency for now ;(
What I did today:
- Changed the way stats are displayed: it's now a single bar that fills as you grow in strength (except for Mortal Level).
- Added Skill Training. No more having all the top-grade skills from the beginning lmao. First level of 'comprehension' for the skill remains the same (training ground + intelligence check + a mini-poem) as before, but learning a skill past Initial Success would require you to complete a 'mini quest' for that corresponding skill. I've described at what types of quests this would include, but it's a mechanic for later on, since the MC is not supposed to have skills beyond the Initial Success for now.
- Added description of each Skill to the stats / training grounds.
- Changed "Extreme Blade Finger" into "Extreme Devil Finger". Yes, this would be our first 'evil' technique :)
- Finally began writing the RO's events!
Game size increased from 81.5k (I've removed a lot of descriptions of previous skills etc.) to 84k. So like 2.5k words increase, tho admittedly some of that is repeated text used for new skills.
Current goals before the update:
- Make injuries actually count.
- Add/Recode Supportive Skills.
- Balance Yun Ge fight.
- Make a soft-cap for the EXP you spend on attributes.
- Add artifacts for the win in the tourney.
- Add both Yang Bohai / Ma Rin in character glossary.
- Most likely rework how precognition works (make it more for the story choices).
- New RO content.
And here's your sneak-peak of the day:
Nick
2022-11-23 10:03:23 +0000 UTC