XaiJu
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Wild Master Ranger Subclass

My second nature-themed subclass in a row! I like the ranger class despite its weaknesses, but I always felt its subclasses were either very niche (specifically the ones released in Xanathar's) or very weak (looking at you, Beast Master and Hunter). So I wanted to create an option for ranger that was neither of those things: a subclass that was mechanically powerful, but that could also be adapted fit any ranger character. And just like that, the wild master came to be.

As you've probably noticed by now, I love subclasses that can be customised, and the wild master is no different. You get to choose your own features at 3rd level (one of seven, although by 11th level you'll have 3 of them), 7th level (technically a choice, even though it's tied to your fighting style) and 15th level (one of three features to make you incredibly strong in a fight). I did this because I wanted to make each player's experience with the subclass different, and to also allow them to tailor the subclass to their character. By the time you've reached 15th level, you should have a wild master different to everyone else's, with features that represent what they've seen, how they fight and where they've been (and, in my incredibly biased opinion, that's pretty cool).

Thank you to all my patrons for the continued support: without the reassurance that you are all behind me, I really would never be able to motivate myself to research and realise crazy subclasses like this. Like always, the high quality version of this can be found over on my patron-only dropbox, along with all my other content both public and exclusive.

v2: updated Master of the Woods, changing what levels it gains benefits at and switching its surprise immunity over to Primal Instincts.

Wild Master Ranger Subclass

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