XaiJu
cocoshomebrew
cocoshomebrew

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Luck Domain Cleric Subclass

I'm back with my first cleric subclass: the luck domain, for those that worship gods of fortune (or misfortune, if that's more your thing). My original inspiration for this was wanting to make a subclass that could excel at manipulating the outcomes of situations while still having that manipulation completely RNG based (i.e, without set increases to values like proficiency bonuses or armour classes). I eventually settled on making it a cleric subclass (since gods of luck are a thing in both D&D and the real world), and the end result is this, a domain which makes it easier to roll 20s and counteract any cursed dice that may be in your possession. I think this subclass would be a really fun one to play, so if anyone gets the chance to try it out in one of their own games, please let me know how it goes!

The high quality PDF version of this subclass is available on my patron-only dropbox just like the rest of my content, along with a bunch of exclusive stuff. Thanks for the continued support guys!

v2: Perfect Outcome now uses a reaction.

v3: Luck's Favour can now only be used with attack rolls and saving throws.

Luck Domain Cleric Subclass

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