XaiJu
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Night Pearl - pirate jrpg visual development

So this is my new project, a pirate jrpg in 64x64pixels. And here's some timelapse gifs of me working on the sprites. I feel the need to remind the importance of using tetris pieces, especially the S and T tetriminos, and to limit the usage of single, unconnected pixels, *and* single pixels that connect at the corners with other pixels. 


"I'm not a taiyaki! I'm a real fish" said the character that looks exactly like a taiyaki.

Development of the main character. Always try to go smaller than the initial attempt.

The main character's room has to be suitably pirate-y


And her ship too. Using bright colors to block out shapes I'm not positive about.


And here's an attempt at her portrait.

Thanks everyone for your continued support. Things are very rough financially, at the moment, thanks in no small part to the Greek economic crisis which is only getting worse. So, your patronage is very much appreciated.

cheers,
Christina

Night Pearl - pirate jrpg visual development Night Pearl - pirate jrpg visual development

Comments

we're coding the game at the moment, in game maker! It would totally work in pico-8, it's half the screen size, and there is a gray ramp we can use :) Here's the devlog if you're interested &lt;3 <a href="http://forums.tigsource.com/index.php?topic=50604.0" rel="nofollow noopener" target="_blank">http://forums.tigsource.com/index.php?topic=50604.0</a>

Is it all just concept art? Or is this being coded out? Perhaps in pico-8 or something?

Thank you Lemmo! Those are very rough still, I'll be sure to post timelapses when they're being finalized &lt;3

I love the isometric battle scenes!!


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