Good evening, My Friends.
As I’ve previously mentioned, this game project is by far the largest and most ambitious undertaking I’ve ever attempted.
Every single asset in this project is 100% original—no stock resources, no AI-generated content. From the script, to the artwork, to the soundtrack, everything is handcrafted by me alone. If you choose to support me now, you’re directly supporting the independent creation of this game.
If you want to get involved and share your ideas directly, please join my Discord server—I’d love to hear what you think of the game.
I'll post a demo video to explain the details~~
At this stage, I’ve been focused on remastering older assets, and I’m happy to report that this work is almost complete. If all goes as planned, I’ll be able to finish it by this weekend—and alongside that, release a short demonstration video showcasing what has been accomplished so far.
One highlight I’m excited to share with you is the newly designed Start Menu UI, available in both Chinese and English. That’s also why I’ve chosen to prioritize development of the Chinese and English versions of the game.



I handwrote all of the interface text. Currently, I’m only able to handwrite Chinese, English, and Japanese characters, so these are the languages I will initially support.
The start screen itself is a dynamic static image, and in-game text only appears when the player hovers their cursor over an item. It creates a clean and immersive presentation.
Regarding narrative development, I’m currently prioritizing the Chinese and English versions of the script.
Other localizations such as Japanese, Spanish, or Russian, will be considered later when conditions are right.
If you’re interested in contributing as a translator for any of these languages, feel free to reach out!
To accompany this new start screen, I’ve also composed the game’s Main Theme: "Giga TroubleS (Main Theme)", which I’ll be releasing soon on my YouTube channel.
I pursue maverickness, so you can easily identify which works are mine in any field, including novel and music
In terms of gameplay, most of the assets I’ve remastered last month were for a mini-game focused on dodging attacks. I’m proud to say that nearly 80% of my planned features for this segment have already been implemented, including:


(I will show more in the video, now the screenshots are static)
Randomized obstacle generation
Additional attack patterns
Animated movement for the protagonist
I’ll go into greater detail about these features and what’s still to come in the video update this weekend.
Please note: this dodge phase is only a mini-game embedded within the main story. It’s not the core gameplay mechanic.
As part of Schbatruien’s story route, I’ve already completed several CG illustrations. I plan to create up to 50 CG scenes in total for Schbatruien, expanding the visual richness of the story.

Musically, I’ve composed 32 original BGM tracks so far. Some won’t even be used in the final game due to theme fit, and I plan to reach at least 50 original compositions—a quantity that rivals many professional rhythm games.

I’m currently juggling composition, writing, asset production, and internal testing, so I might not always be able to respond immediately. But I do read every comment and question you leave, and I truly appreciate your feedback.
Thank you again for your support.
Let’s make this dream come true—together